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I have just started to 40k and also eldar. I am totally new to this game and i dont really know what to do.
I have bought the battleforce and started painting them. Meantime i am trying to learn the rules, the codex and try to create an army.
Until now i liked close combat units (banshees and scorpions mainly) the warp spiders, dark reapers, and wraithlord
wraithguards looks cool too.
However i dont know which direction to go.
I was planning on an overall army with a little more towards close combat and having ranged to support them.
I have Guardians (with support platform), dire avengers, war walker and fire prism(or wave serpent or falcon). i would like to keep these units as much as possible.
What should be my strategy in creating an army?
Last edited by ttuzun; October 15th, 2008 at 02:10.
First of all... Welcome to 40k and the Eldar. The eldar could be under the right circumstances a very powerful cc army. They have a large selection of troops and their elite are all hard-hitting.
Assuming that you mean to just add or change whatever tank the Battle force comes with I would use the wave serpent. Better AT than the falcon imo. The waveserpent can carry more troops and will complement your army well as a hard to kill tank. I would buy a HQ such as a farseer and use what you've got to proxy a few games. If you want to buy some cc hard to kill goodness I would also recommend a Wraith Lord. Extremely hard to kill and they can really be a bother to your opponent in small games. It also act as a good counter-charge unit for your guardians.
Tactics wise I would cluster the Wraith Lord and the guardians. The WW can infiltrate or stay with the bulk of the army. Take the Dire Avengers with blade storm and stick the farseer with them in the Wave Serpent. This will act as a mobile hard hitting unit that can take or contest objectives the in enemy deployment.
The army can really grow there from your likings. If you like tons of troops take a horde guardian army. If you like an army that can't be killed take a wraithguard army (note: there can be some major disadvantages to the notorious wraithguard that goes with their advantages. Small troop amounts ect. caution for a newer player such as yourself.), you like cc then take any of the squads you mentioned above, or take the shining spears. We are one of the fastest armies in the game and we hit hard. Our units tend to be fragile and the army can take some getting used to so don't be to frustrated in the beggining. Use our speed and power to your advantage.
Hope some of this helps,
thank you, that really helps.
I have a few questions though.
First of all should i be using a warlock in the army? (since i have a wraithlord)
and wave serpent does not count as heavy. what does it count as? elite?
To answer your first question it is really up to you. If you think your lucky then no don't take a warlock. If you keep your farseer with the bulk of your army then again no. I would recommend getting one if you end up liking the eldar, they really give the guardians a boost and will act to stem the wraithsight problem of wraith constructs if your farseer wanders to far.
The wave serpent is a dedicated transport and therefore counts as part of a squad. Note you can still have another squad use the transport but the squad it is dedicated to must not be boarded.
No problem, good luck with the best army around.
Thanks a lot. This is really good help.
I will probably go with a CC army after i get the essentials.
I need to get used to the army planning thing (like what does warlocks count as? do have to have a farseer to have a warlock? and can i only have at least 3? or can i have less) These kinda things are confusing
Warlocks are interesting as they are an upgrade for guardian units. They provide a little extra support to the basic troopers as well you can have a seperate warlock unit if you take a Farseer. The Farseer can join the warlock unit or they can run seperately. The warlock unit can be a very potent force, hard hitting but falls apart if it takes too much punishment. A glass hammer if you will.
I find that Eldar can provide a good balance of firepower and close combat. You have so many choices in terms of CC. You got Harlies, Banshees, and Scorpions which all excel at close combat. Each has its nuances and style and depends on what you like. I like banshees because their fast like Harlies but has a little more staying power with their 4+ save instead of the 5+ the Harlies got. They are also faster than the scorpions since scorpions dont have fleet but scorpioms do hit more often with 4 attacks on the charge each while banshees only get three and scorps hit with a str 4 instead of a str but all of banshee attacks are power weapons so to me thats like the icing on the cake. Only people making invulnerable saves on those attacks and with a little help from their friend the farseer who dooms any unit the banshees are going to charge the banshees are rerolling those wound rolls making sure there are plenty dead.
Well good luck new eldar player and welcome to the webway!
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Thanks a lot for the information. Again
It helped a lot. Good luck at your battles.