Eldar, friendly, 500 pts. VS. Tyranids - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member ArsLoqui's Avatar
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    Eldar, friendly, 750 pts. VS. Tyranids

    Hi there! A little backstory: a friend brought me into the WH40K tabletop fold a couple weeks back. I mentioned loving Dawn of War for PC and he let me borrow his 5th edition rulebook; because I loved playing Eldar in DoW, and because apparently I'm not convinced that I'm a) a grad student and b) broke, I've decided to field a totally rockin' Eldar army.

    However! I decided that if I were going to dive into the hobby that I would need to collect not one, but TWO armies - my buddy (a Chaos kinda guy) is always willing to play, but I wanted to have a second army in case a friend of mine without an army was itching to give it a try. (Also, my tolerance for super-competitive jackassery is way too low to skirmish with the dudes at the local hobby store, even if they have great terrain table setups in the back.)

    Army #2 is Tyranids. Not quite as epic as Eldar vs. Chaos, but still fluffy re: the Hivefleet invasion of the Iyanden craftworld. Here's the Tyranid army I'm working with right now (~500 pts.):

    Hive Tyrant with toxin sacs and 2 sets of twin-linked devourers
    3 Tyranid Warriors with toxin sacs, scything talons, venom cannon, and two deathspitters
    6 Genestealers with rending claws
    10 Termagants with fleshborers
    10 Termagants with fleshborers
    Zoanthrope with toxic miasma, warp field, warp blast, and synapse creature

    Here's what I'm looking for: a roughly 750 point Eldar army for friendly play that's well-balanced against this Tyranid list. (Read: not designed specifically to slaughter that 'Nid force.) It doesn't have to be an Iyanden army, but all the same I'd love to do something craftworld-specific. More particulars...

    - Emphasis on mobility and calculated strikes with surgical precision.
    - Emphasis on being fun to play.
    - Ought to include a Farseer!
    - I'd really like a Wraithlord (preferred to War Walkers because I like the model a whole lot more), but if that's not feasible given the point limitation, I understand.
    - Varied unit types preferred.
    - I have a small detachment of Harlequins with a Troupe Master and Shadowseer - a birthday gift - and if they could be incorporated at the 750-point level, all the better.
    - Fluffy, if at all possible. Remember, this is 100% casual.
    - ...if the army also happens to excel at slaughtering Chaos Daemons, well, who am I to complain?

    Whew! Any input y'all could offer would be wildly appreciated. I haven't read all of the rules or looked at the point values for every unit yet, so if what I'm asking for is contradictory/impractical/impossible, please let me know. I'm excited to sink my teeth into the Eldar; I just want to do it the right way. Thanks!

    Last edited by ArsLoqui; October 17th, 2008 at 03:50. Reason: Raised point total!
    "A little sincerity is a dangerous thing, and a great deal of it is absolutely fatal." -- Oscar Wilde

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  3. #2
    Member ajay29's Avatar
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    Hey, welcome to the forums, and congratulations on picking the two awesomest armies to collect (not that I'm biased at all, playing the same armies...)

    Firstly, the constraints you are setting for your eldar is going to be hard to stick to...
    Why not just get a whole bunch of stuff and mix n match to make your 500 points? This will alwas allow you more scope for larger battes!

    However, if you really want to stick to that 500 points...

    A wraithlord is actually more points effective than war walkers (i.e. cheaper), and I'm a bit of a wraithlord fanatic so I'd advise getting one.
    Farseers, again, CAN be cheap as chips and still perform very well on the battlefield. Give him the Guide power, put him with some dire avengers and watch the enemy fall!

    For variety in a small game, try a farseer, a squad of dire avengers, a small squad of harlies (no trimmings) and a wraithlord. This gives you an excellent mix of firepower and close combat hurtiness, and also (maybe most importantly) means both you and your 'Nid opponant will have a monstrous creature on the board (duel!) which makes it quite fair.

    Best thing to do though is try some things out. Have you got the codex? Proxy some of your friends models as Eldar and face off against the nids to get a feel for what you like! Try jetbikes! Try rangers! Try Dark reapers! get a feel for the army and then go for it!

    Best of luck!
    Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...

  4. #3
    Junior Member ArsLoqui's Avatar
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    Oops! Meant to post this in 'Army Lists.'
    Last edited by ArsLoqui; October 16th, 2008 at 20:22.
    "A little sincerity is a dangerous thing, and a great deal of it is absolutely fatal." -- Oscar Wilde

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    Member Dekendo's Avatar
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    Eldar have a bit of trouble at 500 points because we can't prepare for everything to a greater extent than any other race. We are specialists, meant to do one thing better than any other unit of that class. That said, this will be easy because you know the list you want to go up against.

    I'm going to give you a quick rundown of a few units and their effectiveness in certain areas.

    Effective hoard killers:
    -Avengers (bladestorm makes this very messy, no squad in the above army will be standing after even one volley from these, except tyrant of course. Might be a little over powered for friendly games.)
    -Scorpions (just like above only close combat fun, claw for the Ex. makes these able to hurt the tyrant easier)
    -Any flying vehicle will just be unfair against nids at this level

    Giant waste of points against nids units:
    -Rangers (they just don't have the volume of fire needed to kill a hoard but might do well against the tyrant)
    -Reapers (what are they gona shoot?)

    Making a balanced list at this level is hard because our units are so good at what they do and fail at all else. To make it as fair as possible I'd go for minimal sized guardians squads with a cannon or missile launcher. This will keep from being over specialized. You can always go for one aspect squad built for hoard combat but don't over do it as a list with all DAs and Scorps will just be no fun.

    Make sure to have a few things that can damage the tyrant and don't overload the the anti hoard. This should keep the game nice and even.
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    Junior Member ArsLoqui's Avatar
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    Good thoughts, fellas. What if I were to bump the point cap up to 750? How would that change things?
    "A little sincerity is a dangerous thing, and a great deal of it is absolutely fatal." -- Oscar Wilde

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    Member Dekendo's Avatar
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    The higher the point limit the better the eldar will fare against all opponents and balance against over specialization against any one type of opponent.
    Never apologise for asking questions young seers, through asking
    questions we find answers, and through those answers we gain
    knowledge of ourselves and the universe around us
    -Farseer Marauth
    Meet My Autarch

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    500-600 points is hard to keep the list fast.

    Guardian bikes are costly and youll need atleat 3 with a canon to make them worth it. The other fast units are a lot more costly to use in a small point army.

    Farseer with doom is something I take in EVERY list. It's the first thing I put down.

    For 500pt lists a Farseer, 2x avenger squads ( exarch with BS is you can afford the points ) and a wraithlord with any kind of gun set up and dual flamers is just devastating! 600 points I would just add more upgrades or drop the lord from 2 CC squads of scorps, banshees or a mix of both.

    750 is still hard. I would probably run the same thing as the 500-600 but with a CC unit or two. Maybe specialised with 2 small squads of harlies ( like 5 ) or two squads of stock scorpions or banshees ( 8 men ).

    Hard to say without running the numbers.

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    Senior Member ShaselMudd's Avatar
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    I thought Dekendo had some good choices for you.

    A unit or two of Dire Avengers are a great units against any horde force.

    Farseer model would be a good HQ to support killing off the many bugs.

    Scorpions rock out with the good armour save and the sheer number of attacks they can throw at low armour bugs they will come out on top most of the time.

    Then a small unit of fire dragons for taking on the big bugs or warp spiders who high shots can at least put some pain on the big bugs and try to keep out of retaliation range.

    That would be fun for those forces to play against each other.
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    Junior Member ArsLoqui's Avatar
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    Thanks! Dire Avengers are looking pretty good right now, and my friend just told me that he's randomly got 5 fire dragons that he'd be willing to lend to me. Things are shaping up already! Two more questions:

    1) Are the Fire Dragons/Scorpions going to be too slow? A wave serpent seems awfully costly for a 500-750 point match.

    2) Why hasn't anybody mentioned guardian squads?
    Last edited by ArsLoqui; October 17th, 2008 at 07:15.
    "A little sincerity is a dangerous thing, and a great deal of it is absolutely fatal." -- Oscar Wilde

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    Member ajay29's Avatar
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    Quote Originally Posted by ArsLoqui View Post
    Thanks! Dire Avengers are looking pretty good right now, and my friend just told me that he's randomly got 5 fire dragons that he'd be willing to lend to me. Things are shaping up already! Two more questions:

    1) Are the Fire Dragons/Scorpions going to be too slow? A wave serpent seems awfully costly for a 500-750 point match.

    2) Why hasn't anybody mentioned guardian squads?

    I personally can't see the use of fire dragons.... Their 2 main advantages are useless against Nids; anti vehicle - there's no vehicles in a nid army, and inta-killing things - synapse rules that out! The only really use I can see is taking the bare minimum with an exach with a dragons breath flamer...but even then there are better options.

    Scorps; don't worry about the speed! Nid's will come to you, and even if they don't you can upgrade your exarch to infiltrate/outflank, therefore gaining you those extra inches forward you might need.

    Guardian squads; I am, in all honesty, a Guardian Squad whore! I have used them in every game i've played with my eldar, and I've been playing for a while! I usually run them in squads of 10 with a scatter laser and a warlock with conceal. Quite cheap, good and shooty against infantry and light vehicles and a lot harder to kill than your opponent will think thanks to conceal. This is IMHO a good, all round set-up for a guardian squad.
    If you wanted to tailor a squad against Nids, take a storm guardian squad. Kit them out with 2 flamers and a warlock with destructor and wait for the right moment to unleash flamey death on all!
    Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...

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