Eldar army so far - Warhammer 40K Fantasy
 

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  1. #1
    A legend in my own mind.
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    Eldar army so far

    Ok this is what i have so far, bear in mind this is what i have to work with i am not a converting genius like all of you. I was given 2 grav tank warhost sets, so the autarchs are identicle.


    1 autarch
    warp jump generator, mandiblasters, power weapon, fusion gun - 125 pts

    1 autarch
    warp jump generator, mandiblasters, scorpion chainsword, fusion gun - 120 pts


    10 Dire Avengers
    exarch with power weapon an shimmershield - 147


    10 Dire avengers
    exarch with dual shuriken catapults - 137

    10 Dire avengers
    exarch with dual shuriken catapults - 137

    10 dire avengers
    exarch with diresword an shuriken pistol - 142



    wave serpent
    twin linked bright lance, spirit stones - 145


    Wave serpent
    twin linked Eldar Missile launcher, Spirit stone, shuriken cannon - 130


    Wave serpent
    twin linked Scatter laser, spirit stones - 125

    wave serpent
    twin linked bright lance, spirit stones - 145



    Falcon
    Shuriken cannon, scatter laser, spirit stones, holofields - 195

    Falcon
    Missile launcher, spirit stones, holofields - 190

    Falcon
    scatter laser, spirit stones, holofields - 185

    Falcon
    Bright lance, Spirit stones, Holofields - 200

    Faclon
    Starcannon, shuriken cannon, holofields, Spirit stones - 205

    Falcon
    Eldar Missile Launcher, Shuriken cannon, holofields, spirit stones - 195


    2523 points total



    Any suiggestions where i should go from here?


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  3. #2
    Shrug, k... Certs's Avatar
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    on working with what you got; maybe convert some of the falcons to fire prisms; change out a squad of avengers for either banshees or scorpions (or just add that squad with transport if looking to build up points), i'd keep the ratio 2 units of avengers: 1 unit of banshees/scorpions, always at least 10 strong and in wave serpents.
    then give the rest of the avengers bladestorm to max their firepower.

    from there, i'd work with changing the hq up, autarchs aren't too effective anymore.
    if nothing else, convert one to yriel and stick him with the banshees/scorpions. otherwise, consider changing that one to eldrad instead (he's just too useful psyker-wise for his points)

    and with the other autarch, maybe head in the direction of a jetbike seer council (at least 1 farseer and 5 warlocks) alongside a similiarly-sized unit of singing spears.

    for things to put in the rest of the remaining falcons to change them into transports so they can fit into a force org., a unit of harlequins is always a good compliment to the cc aspect warriors.

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  4. #3
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    Um ok im not ordering a metal fire pwrism cannon for over 20 bucks thansk to GW price hikes i will buy a whole fire prism before that.

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    Member Dekendo's Avatar
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    You seem to be off to a good start to have a nice beil-tan style army. I would recommend going slow pick up one of each aspect and try it out. Each one is fun in it's own way and you'll learn how to use them effectively over time. This is pretty much how I have built my army. I strongly recommend taking it one chunk at a time. If you overload yourself you will get too bogged down in things that you'll never get your army done. I'm still trying to finish painting my 2k list after a year because I bought too much at once. Whatever you decide, it is fun to just try stuff out. Good luck!
    Never apologise for asking questions young seers, through asking
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    -Farseer Marauth
    Meet My Autarch

  6. #5
    Member Cut Your Ribbon's Avatar
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    Seems to me like you already have yourself a very mech army and that is a joyful army indeed.

    Get Farseers, as casting from within tanks is a good time indeed and very useful.

    Warp spiders work wonders as they can keep up with mech armies and fire a lot.

    I don’t really like running any close combat specialists in a mech army as your strength is the ability to hit and run so try to avoid getting stuck in one place.

    Try selling three or even four of your falcons and buying fire prisms, they are much useful and I’ve never run three falcons but I don’t think they will be so great now with their loss of the ability to move 12" and still fire everything. I still run one, but that’s all I’ve ever needed.
    "Playing it safe is the most popular way to fail." - Elliott Smith.

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    Senior Member ShaselMudd's Avatar
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    I have to agree with Cut Your Ribbon, you have a good strong mobile army. Some warp spiders with the exarch would work wonders and provide valuable support in contesting objectives and laying down the hurt. Also an elite unit can provide some much needed close combat support. Your DAs are good but if they should get bogged down you need someone to dig them out of combat and save their scoring butts on occasion.
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