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well, i've just tried wraiths in vassal, and against my expectations, they performed incredibly well. With a d-lord helping them out, they took down an entire squad of sternguard, then another squad of sternguard and the character in it, then destroyed a rhino and a speeder.
So, what are your experiences with wraiths? how do you find them to play with?
I've found that Wraiths can actually do very well, depending on how the rest of the army is structured. Due to lack of rending/power weapons, they can get tied down sometimes; especially against larger units, or units with low saves, such as Terminators.
Main problem with Wraiths is their unit sizes. 1-3 is simply insufficient for them - they need to be 3-5. One squad of Wraiths never works well, 2 squads is adequate, but if you're willing to dump all three Fast Attack slots to Wraiths and tag them with a D-lord w/ Res Orb, Warscythe (and personally, a Phase Shifter to finish him out), then you've got a CC powerhouse that moves quickly and eats most things up.
With that many points in Wraiths though, it's hard to include something like a Monolith - you need to compensate for the shooting/control loss from the lack of Destroyers/Scarabs by increasing the Immortal / Heavy Destroyer counts.
So, how well this unit performs really depends on the rest of the army. Surprisingly, I've found a 9-model Wraithwing to perform fairly well with Nightbringer. (C'tan do tend to spook opponents into doing whatever you want them to... )
From the perspective of someone who only plays against necrons I must say that I think wraiths are terrible. When my opponent places down wraiths my immediate reaction is "yeah, whatever." I am not afraid of them at all, personally, whereas on the other had I am quite concerned about destroyers. Loosing the slot for destroyers, which I think are the best unit in the book, for a mediocre melee troop like wraiths is a mistake.
Destroyers are awesome though, so I guess it depends if you prefer ranged over melee.
I play Sister, GK, and Eldar, but in reality it doesn't really matter what I play because the majority of armies will just wreck the wraiths. 1 wound, and only toughness 4 and a 3+ save for their super expensive pricetag means 1 round of rapid fire and you are toast. Sure they have 3 attacks at s6, but their weapon skill is only average, so only half of those will hit. Then add in the fact that they aren't power weapons, and I have found the wraiths do a whole lot of nothing.
vs. SM: No power weapons means they don't care, a round of bolter fire is enough to kill a whole unit of 3. If you happen to get to CC even a shooty SM squad matches you kill for kill because of your low model count.
vs. Orks: You get swamped with attacks, a 3+ invul is like paper.
vs. any shooty army: they are used to not getting through armor anyway, so a 3+ invul doesn't even matter. A 3+ save is a 3+ save, and costs close to 3x that of a marine and is just as fragile.
I love and hate wraiths, I prefer to use them in Cities of Death boards where I can use their ability to it's full potential. Phase through buildings to deny locations, prevent heavy weapons from firing and tying(at at times killing) HQs allowing my other units to advance with out too much harassment.
I will never use wraiths in games where I don't think there will be enough terrian to block line of sight. Meaning I need to pray that they survive through open field which they will rarely do.
Another reason to why I dislike wraiths due to their small unit size, three wounds and I lose my fairly expensive squad.
Rule 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
Speaking as an Imperial player, I rather like Wraiths - they make pretty good target practice! Bolters are a pretty solid way for my Marines to bring them down, and if my Grey Knights are on the field the Wraiths stand effectively no chance at all. (Psycannons make Wraiths cry...)
In fact, I've only ever had to face them in combat once - a group of nine Wraiths managed to ambush my 2+ save Chaplain on the second turn... And thanks to Random Game Length, they spent six full turns attacking him for a grand total of no wounds while the rest of my army proceeded to dismantle the rest of the Necrons.
Granted, my Chappie's luck ran out in the seventh turn of combat as he proceeded to fail a dozen armour saves at once, but by that point I had a good thousand or so points of Marines left on the table with just one or two kills until Phase Out. It didn't take long.
I'm with frozencore on this one - I fear Destroyers much more than I fear Wraiths.
EDIT: Say what? They've got armour now?!? **checks FAQ** ...Drat, you're right! Oh, well, it was a fun tactic while it lasted!
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/
Wraiths are cool models and have neat tricks, but overall I find myself doing a lot better with Destroyers. For only 9 points more you get the same 3 S6 attacks but at at 36" instead of 0" with AP4, and they auto-glance on 6s. AND they're +1 toughness. Whats not to love? They both move just as fast.. and granted, you can't turbo boost through difficult terrain with Destroyers like you can with Wraiths but you don't need to! Sit back and hurt things.
Necrons ~4500pts / Orks ~2000pts / Thousand Sons ~750pts
HOW TO LIGHT A MONOLITH
Only time I've used my wraiths effectively is against Tau.
Most people don't target them because they dont think they hit hard, but the wraiths are pretty wicked at taking out those pesky crysis suits out early.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)