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hello people. i am not new to tyranids but my friend just changed armies, from choas to necrons. i was wondering if anyone had any tips on how to fight them are any weak ness they have(i know phase out) and any tactics i could use. thanks
I dont recomend taylored lists
Genesteelers in h2h asap targeting their lords .. and dakkafexs also help ...
The main thing nids have over crons is speed and numbers
Sisters Of Battle "Order of the Holy Flame"
Nids "Splinter Fleet Bestia"
Tyranids have a lot of trouble with monoliths since venom cannons can only glance. Your best bet to take it out, if he brings any, is either a carnifex charge, or warp blast. You can do it with rending hits, but its a lot harder than a strength 10 fex hitting it a few times. If I were you, I would lock up as many of his units as you can with hormagaunts or something else equally fast and then get your heavy hitters in ASAP. A Necron army locked in CC is a Necron army about to phase out. CC flyrants, CC fexes, CC warriors, genestealer broods, and the broodlord will all make very very short work of anything, provided you can get them into combat. I would take at least a couple of those choices, if not all. I think going shooty nids would be a lot harder against Necrons than going CC, simply because of the MASSIVE amount of high strength, AP4 shots necrons can put out. All shooty warriors, and all gaunts will fall in handfuls to immortals and destroyers. Then all you would have left is a couple dakkafexes killing 1 or 2 warriors a turn, and they will eventually roll 1's on their saves too.
Last edited by slobulous; October 20th, 2008 at 07:55.
I WANNA GET STUCK IN WIT DA BOYZ
Don't listen to the Necron player above me! He's trying his mind trick on you
first and foremost, don't let yourself be intimidated by the monolith. This thing can soak up a lot of damage, and in short doesn't help you get the #1 way to defeat Necrons, and that is by phase out! Yeah, a monolith is able to teleport, and so necrons can reroll bla bla. Not important. And yeah, monolith can shoot the crap out of you bla bla, not going to happen when he's teleporting his stuff. And he will be teleporting his stuff rather always, because you are killing his necrons to get him to phase out. Many of us can tell this from experience: leave the Monolith alone, and go for the destroyers.
Coming to the second point of how to defeat Necrons: take out his destroyers ASAP! These things are scary as hell! They're fast, damn killy and they're Necron units. Most often, an necron player has only 1 unit, of he has 2 of them. If it's only 1, you're in luck. Taking them all out in a single round means they can't take WBB! Of there are two of those, be sure to take them out when they are to far apart from each other is this is possible. If no other same kind of unit is within 12" (if I recollect well enough), they can't WBB.
Third: Take out his warriors. If your opponent has only the minimum ammount of Necron warriors, you should be happy. These guys are there so you can make the Monolith teleport his downed necron warriors every turn. Every spare fire and units you got, should go for these guys. Please, remember that Necron can still hit hard in CC, but they're slow too. Make sure you can kill a lot of them on a charge or something similar, because to make your charge succesful, you need to kill a lot to prevent a lot of losses on your side!
As for the Necron Lord, if he took a res orb with him, he'll be with the warriors. Shoot the warrior squad as often as you can, to make him teleport this unit, and making his Necron Lord not very usefull (as we don't have a lot of insta kill weapon in ranged). Use melee on the other warrior squad. If his Necron lord has Night Shroud, he's probably in a Immortal or Pharia Squad. If with Immortals, try to make him choose between his warrior squad or Immortal squad for teleporting. This will annoy him, and thus will be a little bit better for you Immortals are the little brother of Destroyers, so if you're able to whipe them out in a single turn, by all means try! As for Pharia's, these guys are just annoying. They're not Necron, be you really want to kill these guys because of their shooting power, which is equal to that of Immortals.
If he's using Tomb Spiders, use your long ranged shooting carnifexes on them. Tomb Spider allow a necron player to space his army more, and you probably don't want that.
And for the Necron Gods: I personally hate them, and disallow them from any game I play. You can probably defeat them with massed genestealer and rending, but please don't use your MC unless you' re really desperate.
As for your own army: 1) make sure you have 6 troops (general accepted rule for Tyranids)
2) Take a CC flyrant of possible (you can use it to deal with the momolith of you really want to )
3) Don't use CC Fexes, because they're still not as good as long ranged Sniper fexes in my oppinion. Take 2 Sniper fexes of you can.
3) Zoanthropes with Blast and Synapse are your friend. Necrons can't deal with 2+ saves well, and Blast helps in taking out those necron units like Warriours or Flayed Ones.
And try to remember for most tyranids, the only save you'll get is a Cover Save, so make use of terrain and the Gaunt Wrapping Technique!
Don't forget to press the rep button to the right
Very good xilconic. Rep for you.
In summation REaper;
1)CC is your best friend when fighting Necrons. You will probably get most of your kills from sweeping advances against their bad I if you play your cards right, especially in 5th.
2)Ignore the monolith. Force him to use it to teleport his 'crons to try and keep them alive.
3)USE COVER! This is a very important tactic for 'Nids no matter WHO you are fighting.
Those are the three big things when fighting Necrons. I wish you luck in your future battles.
Tyranids are probably the army that fears the C'tan the least. A squad or two of genestealers can do quite well against them.
Realistically, a Deceiver isn't going to let itself get charged by a couple squads of genestealers. space a squad of gaunts out around the Deceiver before charging it with the rendy guys, and you take care of that issue - the Deceiver's departure from combat IS a fall back move, and so if he's got nowhere to go due to surrounded-by-gaunts, the Deceiver instaganks himself or faces stealers in CC.
The other way to deal with C'tan, that I find more reliable, is spamming dakka from dakka-tyrants at them ... 24 shots will hit about 21 times, which will then wound around 5-7 times after the re-rolls ... which is putting a lot of wounds on a C'Tan in one round of fire ... you'll kill him with two steady rounds of dakka tyrant fire.
Ignore the monoliths, unless they give your Fexes a free charge ... and then pop them ... you can shut them up if you have to with sniper fexes, as the gauss fluxes can be used EVEN if they teleport Necrons, and are the real threat to most 'Nid lists, since we have lots of individual units to take d6 S5AP4 hits per 'Lith.
Focus fire on Warrior squads, pound them down until they aren't there anymore, and you'll phase them out. If you play shooty 'nids, shooty Necron cannot beat you in a firefight, it's just statistically impossible unless they out PLAY you, or unless your list is poorly designed.
Necron lack any reliable way to deal with Nidzilla also, even though they can mass high strength shots (Destroyers). Take the destroyers out fast with sniperfex fire (S8 blasts and S10 shots will force enough saves for them to die), and dakka fire if they stray close for some idiotic reason. You can charge things if they let you, hurling a fex into a warrior squad after shooting it up is a fun activity, but I wouldn't stress about it too much.
If it's a triple monolith list, close combat won't be very effective, b/c he'll have a veil + 3 other ways to leave combat with squads. If it's only one monolith or so, mass simul combat tie-up is a good way to shut them up, but warriors will beat regular gaunts in combat frequently, and do so worse than they used to thanks to the new extra wounds from fearless rules.
Anywho, xilconic said a lot of positive things, my major addition is that C'Tan are VERY easy for Tyranid to deal with in most missions, simply b/c you can spam high strength shots at them (they only get a 4+ save), and you can cleverly force the Deceiver to kill himself if your opponent isn't alert enough to realize the departure from combat IS a fall back move, and so can't be done through enemy models.
Nids & Guard
GMail = MVBrandt
I'd like to point out a couple things (as a Necron player)
The C'Tan are slow. Sure they can run now, but, still.. But they're still very easy to get around. And easy to kill if you can wound. Don't worry about them.
If the 'cron player's brought a monolith too, then that's a quarter of his points (500+) right there.
Necrons have a relatively short range - 36" max. On Destroyers, that's nothing to scoff at, but it means if they're hitting your shooty 'fexs, that goes both ways.
The cc suck has already been mentioned. Particuarly with sweeping advance, which negates a lot of Necron survivability. Screen your genestealers with gaunts and run at them. If there's a big bad (lith or C'Tan) very nearby, take an objective. If they're on an objective, take another one. If they're spread out over multiple objectives, kill the unprotected group. If they're all protected, there aren't very many units to worry about, and you can just swamp them.
The monolith's flux arc is something to watch out for though, against bugs, I rarely use the particle whip, spending most of my time teleporting and shooting everything within 12". So don't get within 12". If it deepstrikes in the middle of your army, charge it, but remember, no extra penetration dice. Rending won't help.
Make sure you know how many 'Necrons' need to be left to phase out. If you can avoid Destroyers, do it. They're not worth the effort of chasing down to drag into cc. Shoot them.
As far as tactics, go second. Line up everything on one flank, preferrably the flank with the most warriors. Rush them, and tie up as many units as possibe. Of course, I guess that'd be good all-around.
And yeah, I could understand why you'd hate to fight 4 MC's with 2+ saves, because Necrons have huge issues with dealing with high saves.
Although, I have to admit I once saw a Tnids Gozilla army getting torn to shreds because of only the Nightbringer. Which was fun to see by the way.
I don't know why I dislike the Ctan so much. You don't really have to deal with them. Maybe its because I got once slaughtered with my Deamonhunters against, singlehandedly by the Nightbringer. Well, allmost singlehandedly Maybe that made me hate that guys so much. But I never ever lost a game with my nids VS Necrons, with or without Ctan in it...
But I'll renounce my hate for the Ctan gods, hoping to make the world a better place to live
in. From now on, I'll allow them in any game I play, and just keep hoping never ever to have to withness seeing my beautyful painted Grey Knight get splattered to mush by a Ctan.