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I was reading about anti-Tyranid army lists and thinking about all the ways Necrons can fight swarms, bemoaning the lack of template and blast weapons in the Necron army, when a really nifty but obvious idea struck me.
Why not replace the particle projector on the Tomb Spyder with a template weapon? A Gauss Sprayer, a Particle Hose, an Ion Burst, whatever you want to call it, something that uses a flamer template instead of assault 3 and a BS of 2.
It really struck me as odd that a big, slow, uncoordinated MC would be given a weapon that requires finesse to use effectively, a spray and pray weapon would be much more reasonable. Not to mention the complete lack of template weapons otherwise in a Necron army, as well as another good reason to take Tomb Spyders and actually give them a weapon upgrade at the expense of losing an attack. Compare the extra points and loss of an attack between gaining a short ranged 3 assault weapon that you'll very rarely hit with to a weapon that you don't have to roll to hit for and ignores cover save.
I will test this out, as well as encourage others to try it out and see how it works, although I think with a different stat line than the current Particle Projector. A flamer weapon that ignores space marine armour at that strength would probably make too many people cry!
Do you think it would work? Do you think it would be broken or a perfect addition? Does anyone else have some simple yet perhaps obvious ideas for changing or improving the current codex Necrons?
I'd say make it count as a twin-linked flamer so that it's good against infantry without beating too many armour saves. Remember, Tomb Spyders are cheap, we can't go making them too good!
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
tomb spyders can suck pretty bad some times, but I'd rather keep em cheap and just have to try a little harder to use them
But how effective would it really be for 'nids? Seems to me like they would be out of flamer range in one turn, and then assault you the next turn. Seems to me like they would never be in range of the template unless they were going after another squad and you flanked them or something like that.
But hey, you never know!
i always thought that tomb spyders should have a flamer weapon i think str 4 ap 4 would wor just fine.also they should change the wwb rule that they have its awfull.
I've thought about flamer template weapons on a TS, makes me all warm and fuzzy inside. Though I dunno how much sense it would make fluff-wise (tombspyders being essentially large grumpy repair-bots) Necrons could DEFINATELY use it. Really I think Pariahs would be better fitted with something of the template variety. Tomb spyders are better of just getting that extra MC attack after all.
The WBB rule they have is actually kinda nice for setting up double flanks, I use two spyders and two squads of destroyers in my 1.5k list. With the spyders and a squad of destroyers on either side of the map, even if one destroyer squad get wiped I can still roll WBB for them.
I agree with wintermoon's comment about anti-nids as well, really the nids are going to get the charge and from a good distance away as well.
Nice idea, i like it Hope to see it in the next Dex.
I'm a little bit sad to not have many template weapons in my arsenal, but I don't see it quite fitting for a Tomb Spyder to have it. Maybe the Lord, and Pariahs might be something to consider, but Tomb Spyders strike me as being more handy for combat than actually designed for combat.
On a side note though, it makes me warm and fuzzy to not have a single flamer template in my army because it only reinforces how different the Necrons approach war and how somewhat archaic their weapons can be.
I've yet to face a horde-based 'Nid army, but aren't Gauss Flayers enough? I've had great luck with them against Orks numerous times, and let's face it, a faceless horde is just another faceless horde when you get 10 wounds they can't save due to crappy armor. Necrons with flamers is just ASKING for trouble. Assault weapons are a little bit lost on us
Just my 2 cents.
Tomb spider isn't really that handy in combat, WS2 W2 I2 doesn't spell good in H2H. Only thing good about the TS is that its an MC with S6 T6 but this is better used attacking vehicles more then anything. TSs can only really attack unsupecting units that aren't good in assualts, but being kinda slow will usually get it shot down or assualted by a good assualt unit
The reason a template weapon would be good is because of one thing... ignoring cover saves
I don't know what Orks you played, but Orks and nids can easily get cover saves just from hiding their mass of units behind their front line of units, then the front line will get cover from terrain and their big models that have good armor saves. Flayers aren't enough
*actively resist not ranting at crown about how good spyders are against infantry*
I agree that having something to get through cover saves would be pretty nifty. Tough call on where it would be best placed though.