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Witnessed one of my regular opponents take apart a Tau army with his Ravenwing. I'm due to play him soon and was immediately concerned by the inv save and the toughness boost. They move very fast and are hard for the majority of Eldar troops to wound in CC.
Does anyone have any tips for fighting theses bikers?
Bleed Black Label S.D.M.F's!!
One word, doom! If that fails then just shoot, shoot, and shoot some more. Seriously though, against armies like this just find their weaknesses. They are a fast, durable, army and pay the price for it in points. if you can manage to kill off any squad they will be hurting BAD. The more they loose the less they can do so make them pay for every inch they gain and protect your units well, this is one instance where your squads will be worth less points than your enemy's so abuse that. Wait for your opportunity to strike and hit him hard.
Never apologise for asking questions young seers, through asking
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As an Eldar player you are loaded up with high strength shots with which to hurt bikers, Scatter Lasers, Starcannons, Longrifles, Pulse Lasers the list goes on, this renders his increased toughnes virtually moot.
Tau also have this advantage but unlike them you also have a strong counter charge option. Ravenwing will seek to shoot down their foe, and if their outgunned like agianst Eldar or Tau you'll find biker squads blazing away with bolt rounds and then charging your squads and relying on that high toughness. A strong unit like Scorpions with a Claw Exarch, Avatar, Wraithlords or a farseer and retinue can easily sweep them from your ranks.
So key factors, S6+ multi shot weapons, counter charge unit. Get this sorted and you should be golden.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
im in the process of retiring my ravenwing and collecting eldar, so hopefully i can give you some useful info.
Ravenwing only get a 3up invulnerable save when they turbo-boost. and that save is ignored by template weapons and attacks in assault.
Ravenwing get to re-roll all failed hits from their bolters only, so your better off with tough units with 4+ saves, because your going to have to assume that theyll hit most of the time.
there are only 3 special weapon choices for his troop squads, and 2 of those an avatar is immune to.
His bikes need dangerous terrain tests to move through cover.
if he takes a ton of landspeeders, you should be golden with singing spears, if not, all the better for you.
its best to play defensivly vs ravenwing, as you cant out-manouevre them, his whole army can outflank, so remember to protect yourself.
recommend avatar, farseer with doom/fortune.
recommendwraithguard if you have them, and a council isnice if you can use it.
EML/scatter lasers for the troops, maybee the odd starcannon.
Thanks guys, some great input. I think my standard list will need only small changes in composition and just some strategic changes as suggested. I never go to war without a squadron of war walkers so the scatter lasers and starcannons will be provided, plus the guardians 2 squads packing starcannons. I think hitting them before they get into CC is half the battle.
I've also realised that some of my Ravenwing discomfort was just due to facing a MEQ army that wasn't gun lineing. The rest of the group seem to accept that my Eldar will be the aggressors. This role reversal was confusing at first.
Thanks again for all the tips.
Bleed Black Label S.D.M.F's!!