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What is up with that box set
You get 15 stealth suits that takes up all of your elite choices so no room for elite crisis suits
3 units of firewarriors 3 devilfish in a unit these are fine
2 hammerheads great
Unit of 6 gun drones i would actually just keep them as options for hammerheads you cant move full distance and fire burst cannons and railgun on hammerhead.
and finnaly 2 piranhas that are very mixed views some people like them some people dont and some really hate them.
overall for £202-£208 (the cadre plus either an xv8 or a commander depending on if you want special issue items)
for that you get
arround 1850 points great except
615 of that is 3 units of 5 stealths taking 5 marker drones between them
you have only 1 crisis suit which will be taken out quickly. You have 2 really good anti vehicle but of course you can have piranhas and stealths with fusion blasters.
My main problem with this box set is way too many stealths
the tau box sets do not have enough crisis suits in my opinion
It is an apocalypse detachment box... force orgs are not taken into account and it is meant to be the basis for one or more Apocalypse style ttack cardes...
I hope that answers your question etc.
Well thanks you can get to the assualt cadre by going through the normal tau army link and so its not untill you click on apocalypse and battle formations that you see its apocalypse at all.
On the Tau page itas just said as a 1500 point army with a saving on buying items individually.
Surely you would prefer more big units in apocalpse and so its still not great.
Aside from the Manta and Tigershark AX10, I am not too keen on the Tau 'big units' and am quite in love with the Stealth Cadre and the likes for denying coversaves on the turn they arrive (objective fire clearance ftw).
So the stealth suits dome in handy that way, and the tanks can be assigned to my existing army to give me a Rapid Redeployment team (Mech FW with the Fast rule when within x of the command tank), and a Hammerhead strik force (cannot remember why but i like it).
So as a box, and the detachment itself, it sucks hard, but it is great when split up and used to provide youj with three detachments when you add it to an existing 1.5k army.
So you have to add £190 to the £200 and up youve spent on the army already. Eesh!
Gw did do great introducing apocalypse money wise
Well, apoc was never anything but a 'spend more money' gimmick, I mean what was there to stop us using Imperial Armour rules to play Apocalyptic Battles beforehand?
In my mind anyone playing Apoc is either working as a club to do a game event (my preference), or money is no object (or bankruptcy is no shame) when considering their hobby.
The things i like about Apocalypse is that you get to use more than your force organisation chart orth of stuff. Too many devilfish means that ill convert one to a hammerhead but that will leave me with no space for my broadside in big games so apocalypse is great as they bought 80% of their stuff through ebay so it allows them to field there multiple hq.
I think a huge benefit for tau is to be able to combine with a close combat team. Imagine plague marines stopping assualts into tau that would be great.
All depends on your playstyle. To avoid sounding like an elitist, I will mention that this is merely my preference before i go on>
Apocalypse-wise, I favour big fluffy games, so Xenos vs SM/Guard/Inquisitorial forces and the likes, not just mechanically good match ups. So for instance the Tau would not be working with Plague Marines, as they are abhorrent and likely to give the Tau god knows what diseases by bunking down with them. Whereas they woudl willingly work with other alien or co-operative human elements, as they can either serve the greater good, or at that time prevent the destruction of Tauy forces (which is a short term assistance of the Greater Good).
Back to the money/force organisation issue though - There is nothing to stop you and your opponent rubbishing the force organisation chart if you do not want to spend out on a bajillion points of Tau - Just ask 'is it cool to do X next battle?' and discuss what would make for a fun game.
I think the best example of this that I have seen so far is where two players at my local club played a Tau vs Imperials tank fight - No Infantry allowed, all vehicles with Tank in the description counting as Troops or HQ respectively, with FW models allowed.
It was a real fun game, and was originally just intended to teach us the new vehicle rules, but has been adopted as a scenario of sorts among us now. (Imagine 7 Hammerheads and 2 Skyrays vs a Tank Company)
The sky is the limit, and GW published books are a marketing device as much as a cool add on - Be a conscious consumer and pick and choose the messages that their literature gives you - That golden rule in every hardback they write 'There are no hard and fast rules' THAT is the message you need to take to heart, that and being willing to give as well as take with that liberty.
The only trouble being I hate space marine and the people who play them where I am are not overly freindly they play to win not for fun. Last apoc i was in it was Spacemarines and eldar versus tyranid chaos and tau. Our side were playing for fun and so we chose to go 2nd so we could take our time over deployment the 'good' team werepw really serious about getting everthing right and rushed us in our phases because some people had arrived late. (it took like 1 hour to sort out teams and what people were using). So it wasnt that fun really as there was just not enough time to get the battle to a ecidng point.
in relation to rules at the moment were running a league and were having a lot of problems with it. Rules are being ammended rarely in game terms but in league terms people are basically changing the league rules to suit them which is very unfortunate.
i personally dont mind changing rules as long as its fair to each side. To my mind although there are a fair number of cases where theres weak or unfair units overall GW have done an alright balancing job.
Theres a great rule altering quote some LO member has but i can't rember it nearly enough to do it justice
Last edited by 16Ogretyrant07; October 26th, 2008 at 21:18.
Damn... thats a real shame... My advice is to play amongst the team you were in really - they sound like top guys if they are also playing for fun...
Maybe a FATALTHREEWAY is in order ?