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I'm not putting this in the battle report section, as it's not going to be a battle report. Just wanna bring some activity to this place and inform my fellow necron players about tonight's battle. If you do deem that it is indeed a battle report, feel free to move it to the appropriate section!
1,000 point battle, played against orks. I took two 10x warrior squads, attached a lord with res orb to one, 7x immortals, 5x destroyers and 5x scarabs. I wanted to take the scarabs to try out using them out as assault blockers. Funny side note, I used to play when necrons first came out, so all of my scarabs are individual little bugs, like they used to be... they aren't on bases. I actually just ordered some 40mm bases tonight so that I can get them on bases. So I asked my friend if I could proxy in some guys with 40mm bases as scarab swarms and he said sure. My scarab swarm ended up being 2 chaos lords in terminator armor, a converted necron lord, and a huge space marine HQ, and something else I can't remember... basically 5 huge HQ models. Most fearsome looking scarab swarm ever!!! =)
Anyways, we played a game in the rulebook (not sure what its called but there were two objectives and the first turn was night fighting rules, I'm sure you can figure it out). He deployed and went first. He deployed a trukk carrying nobs and a warboss close to where he thought I would place my objective, so in my deployment I placed my objective on the complete other side of the board, lol. (are objectives supposed to be deployed before anyone deploys anything? Or did we do it right and each place an objective when we deploy our troops?) Anyways I then made my goal to be to destroy the truck and make his guys walk across the whole board, and that's exactly what I did. First thing I did was blow up the transport with the destroyers. One nobb took one wound... that was the extent of the damage. Walk suckers!
Because I said this wasn't going to be a battle report, I'm going to make a long story short. The scarabs ended up working GREAT! Those guys are resilient! With 3 wounds each, I barely made any saves, but they kept on living! I will definitely be taking scarabs into battle from now on. Can't wait till my 40mm bases arrive!
So I ended up destroying his trukk, one whole squad of like 20 boys, and most of his nobs before he was able to kill 1 of my warriors. Then he managed to assault my destroyers with his warboss and 1 nob (doh! Didn't realize they were so close!) and managed to destroy my entire destroyer squad. After that I had my immortals turn around and take out those two. Nothing like vengeance. Not only did I manage to capture both objectives, I managed to kill every model in his army, and only lost 5 destroyers, 1 warrior and 4 scarab bases. Not too shabby! I almost felt bad with how bad I beat him, but he keeps on saying that every game with orks is a victory. I'm glad he thinks so, lol.
My new-found necron army is now 2-0-1. When I used to play years ago, I remember that one of the GW employees at my local store claimed that his Eldar army was undefeated. I hope to be able to claim the same with my necrons. =)
*edit... I just read the rulebook and we did, in fact, set up wrong. Both players place an objective before anyone deploys. This would have greatly changed the outcome of the game, as he wouldn't have placed his trukk over on the other side of the map. =( Now I want to replay the game! He was at a complete disadvantage!
Last edited by Wintermoon; October 27th, 2008 at 19:01.
Wohoo! Necron victory against Orks, good job. Yeah, scarabs are a surprisingly effective little unit against light/medium infantry most of the time. They do really great against shooty squads especially. Who needs kills when they can't shoot anyway.
Did you properly take "No Retreat" wounds? I've noticed that with this rule, my scarabs can't hold up for more than a couple of rounds anymore, whereas they used to last all game.
Once you get your bases and have a fair number of scarabs, try this out against Orks
Destroyer Lord w/ Lightning field and Warscythe (and some other wargear if you want) attached to a squad of 10 scarabs.
It really makes a mess of swarm armies.
Good to know! Next time I'll try not to unintentionally cheat! lol
I was wondering about the Lightning Field/Scarabs/Lord tactic. Have you found it to be effective against Tyranids as well? I've felt some devastating beatings from Tyranids when they get into CC and am looking for something to counter when they do get in CC range.
In theory this should work about as well against the less specialized mobs, since they're relatively low toughness and will have a pretty good chance of getting some kills with Lightning Shroud. A Broodlord with his retinue could prove a horrible force to be reckoned with, so its effectiveness varies with which type of 'Nid army you fight. Don't take my word for it though, I've yet to encounter a horde-based 'Nid build in my group (to be changed shortly, since my Tyranid friend mentioned running a horde-based list)...
The "No Retreat" wounds can pose a problem with Scarabs, but they're quite sturdy regardless... definitely a good CC unit to have at your disposal.
It's not a full-blown battle report, so we'll let it slide this time.
Sounds like you're learning some valuable lessons:
1) Don't let anything get into assault range with destroyers. Ever.
2) Scarabs are useful tarpit units. Even with the "no retreat" rule, I find a large enough mass, say seven bases or more, still hold out a long time. I like to use them on small groups of tough enemies. My first game with necrons, my little buggies tied up a tooled-up crisis suit commander for the entire game! They can't kill a thing, I find, but your opponent can kiss almost anything goodbye that gets caught up in them.
3) Destroyers + open topped vehicles = bad for Orks.
As to your "disadvantages," it's only cheating if only ONE player doesn't spot the error. You're fine. Just don't do it again