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Which do you prefer, and with what layout?
I personally prefer Shooty Warriors that can survive in CC with ES, AG(WS), EC, TS, Scytal and deathspitters so far.
Close Combat. Never been much for gun toting myself. I'll go for mainly CC setup, with a ranged weapon as an extra if it seems worth it and fits my scheme
Shooty warriors with just ST and DS. They're cheap enough to swarm and they dish out a lot of anti-horde firepower.
With CC warriors I've just found that they just don't due enough against MEQ, though against a low armoured army like orks they're worth their weight in gold. I had one unit of 5 berzerker warriors (AG+WS, AG+I, TS, Bio-Plasma, 2x scy tals) slice through 17 stormboyz with a nob(the boyz got the charge, too) and over 20 boyz and a nob. in a single game. The stormboyz only killed one warrior and lost a good number before they could attack, fleeing due to losing combat by a significant margin. The remaining 4 warriors later charged over 20 boyz and a nob and killed over 10 on the charge, proceeding to finish off the unit with one warrior remaining in the end (though that was a bit of luck- last turn was the single warriors VS 2 boyz and the nob, the warrior killed the boyz and then the nob fluffed his attackes). It ws a very fun unit to use and I'll probably try them again some time, though I don't think the same tricks will work twice...
Overall, shooty are better- CC warriors have limited usability against MEQ so it's pro bably better to just use shooty generally.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
In 5th edition I've shifted my focus to shooting. (Since the designed 5th as a shooting game, that's what I'm playing.)
I've found that my shooting warriors last longer, are more effective and cost less than my CC warriors. I field 2x devs+enhances senses or spitters+enhanced senses. I never take the EC on the shooting warriors anymore as they are always in cover or screened.
I usually take an odd mix although that might start changing. Always used to run them as warriors with RC and a gun and they kinda ended up doing whatever it was I needed at the time whether it was shooting or CC. Looking at cheaping them up so I don't have as I plan to not worry about using them in CC except in the most desperate situations.
I'm big on the twin Dev's myself. They work a treat. Especially now CC doesn't block LOS. So my gaunts can tie up the enemy and I can shoot over the top (having said that I like shooty gaunts too, they perform just as well as my warriors)
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
CC = Genestealers and Fex's (for can opening tanks = sexy). Warriors are just too squishy, since they are basically just SM's with 2 wounds and a crap armor save...even with extended carapace.
I have been very happy taking advantage of the change to the blast rules. Barbed Strangler along with a bunch of deathspitters is just too much fun to miss out on. The real question is whether warriors are really all that effective in the first place.
Warriors are expensive...and if something gets in the backfield they die very quickly (DS anything...particularly the Necron Flying Circus....damn your 20 Str 5 shots....).
I find Zoanthropes along with a walking tyrant (and about two tyrant guard) to be MUCH more resiliant when it comes to synapse....2+ saves all around and you can allocate wounds to the guard (all TO 6)....
To be fair...I love the models and I just wish that warriors were actually worth fielding in numbers, but they have so much competiton.
For HQ you can take tyrants (flying or walking)....and who doesnt want 12x Str 5 reroll to hit and reroll to wound + MC in CC or an elite Fex (mmm...Dakka/Boooooom! Fex). I have played with both and the other options are simply better.
Sorry to get off track...but I really wish that Warriros were worth it compared to the other options.
Vote goes to shooty based on warrors in a vachuum.
I run reasonably expensive balanced warriors. AG-I, BP, ES, EC. DS and RC. They do rather well when I keep them away from heavy-bolters/autocannons. Rip up Black templar initiates reasonably well too. REAlly just do NOT take medium firepower well though.
Warriors with ST and RC only. I enjoy horde armies, and this config allows me to field many more warriors than I would be able to with normal ones, and it keeps my important synapse web intact.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Nid warrior (shooty): Scythe Talons, Deathspitter/Devourer, Enhanced Senses, Toxin Sacs.
I think their cheap enough this way, can shoot pretty well, and can aid in a charge when needed.
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost