Welcome to Librarium Online!
well, while trying to learn up on tau strategy reading alot of the better topics, i think we should try to build a viable tourney army. since everyone here has what seems to be a clue about what they're talking about, we should be able to make a list that beats alot of the competition. if not thats cool too, just thought it'd be neat to see what we could come up with. well, if you want to add your two cents start discussing. after points, we'll decide what the basic strategy we want the army to be. so without any further adeu, get to voting, and lets make everyone else fear the tau again.
i'll start and say it should be either 1500 or 1000 mainly because these are the only two that i commonly play. anyone else,
This should be interesting, as noone can ever agree on certian issues (like kroot or no kroot). But I def. say make it a 1500pt army, that way its a common army size, and its also big enough to be a pretty well rounded tourney army, not just a "space marine killer."
you gotta start with the best commander (i get confused, the 75pt one) fireknife with shield generator aswell.
some stealth suits
2 squads of crisis suits
2 squads of firewarriors
2 squads of kroot
1 squad of broadsides.
this is my basic outline.
<span style='color:blue'>im a pirate:
all my base are furnished by ikea
wow wow, hang on. first off, i went to local GW, and they said that 1500pt. would be the best for this endevour. so, i believe thats what we will go with.
now, that we have points decided, lets not jump too far ahead with outlines. lets start with a basic strategy, and i swear, the first person to saythese words will never have any of my respect.
"lets just stay far away and blow them to bits, dude, yeah, and move during the assault phase with our crisis, yeah, awesome strategy"
no duh, we are tau.
but what else can the tau do. i saw one army that used 2 hammerheads with 4 seeker missiles a piece, rail rifle pathfinders, and a buttload of markerlights. they snuck up the flanks with pathfinders with their markers, and early on just shot seekers at tanks. then they started with rail rifles, and then the fire warriors leaders started with their markerlights, and then this army just shot salvos of guided missiles, and guided who cares what. it was pretty cool. just one of endless strategies. anyone else?
id like to add an opinion, but i play a kroot "only" army just started so i dont have the tau codex............
The most basic tactic i can say is: we should attack in two waves. First wave should be jet pack units, like crisis and stealth boys, or gun drones, or all of them. Wave two would be firewarriors/kroot, or both if we decide to. Pathfinders, Broadsides, and Hammerheads are best left as an "x" factor with no specific wave associatied with them, so they can move freely, and destroy particular targets. Thats the best I can do without delving into army structure. Great idea by the way, making a tourney army. Hope this helps.
"Aerials, in the sky, when you lose small mind you free your life. Aerials, so up high, when you free your eyes, eternal prize." -System of a Down
Here are my Ideas, keep in mind in not the best in players,
A: I found that a Single Shas'O who joins in with The Drones can be a Fairly stong unit, as then he cant get targetted (Except for Vindicaores and the likes) By those mean nasty Str 8 weapons, and he also helps the drones become non wusses fom the Netowrk ability,
B:I find it best to make the kroot (if any in your army) Look as scary as possible, and if its a Med/Heavy CC army (Orks/Tyranids/Khorne) Have them jump out at any big nasties (If any kroot are alive) This allows Drones and and Pulse carbine Firewarriors to get a chance to pin certain things, and give you some time to take the ones you did pin out of the game.
C:Have Drones/Stealth suits work in unision, IE: Drones try to pin Lagging unit, Stealths jump in and balst them to hell.
D:I like to have 3 or more Units of 12 firewarriors, with atleast 2 with 3 carbines each, and the other one have a whole six, this causes more Pin tests and has saved my arse against Eldar a few times.
Except for Commanders, I don't use Crisis suits, I find them to be too expensive, and I find Ethereals to Costly with the price of failure, jsut my personal grips though.
Ive played in a few tourneys and my Tau have been moulded around a strategty that has the cadre split into 2 groups: Grp 1: Fire support; use this group to distract heavy fire and force their assault units forward (whilst blowing chunks out off anything stupid enough not to be in cover) this group has the XV88's, Hammerheads, railrifles and Pulse rifles
Grp 2: Mobile; lots of pulse carbines, pathfinders, stealth suits, Crisis suits and Kroot (infiltrated if possible), this group have devilfishes and are used so that they can all focus on the isolated units that are busy performing amazing tactical manovers to deal with the fire support, they pick out a expensive unit all on its own close in blow the bejesus out of them and then pull back and hunt for another unit.
This is my tactic and i know im insane for getting firewarriors within 18" of a SM command squad but perhaps you can use this in your tourney tactics
Edit: making it ledgeab....leget.............readable
[/QUOTE]If your the last man standing, your not fighting hard enough.[QUOTE]
why not base this army over one of the Tau Tactical Philosophys that are mentioned in the book.... theres the ->
Mont'ka - killing blow
Kauyon - Patient Hunter
Thought for the Day: <div class='quotetop'>QUOTE</div><div class='quotemain'>Thought begets heresy... And Heresy begets Retribution</div>
<img src='http://www.liquidgeneration.com/quiz/images/villain_vader.jpg' border='0' alt='user posted image' />