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Hello i need some help.
How good is a tau army that maxs out on crisis battle suits like 9 for elites and the broad side for all heavy support is this a good army?
Im noob with tau but want an all battle suit army plz help!
I believe the tau suits have a great advantage by being able to move back into cover during the assault phase, but by having the maximum number of suits, you'll find it difficult to hide your units after they pop out to make their shots- obviously it depends on the amount of terrain on the board.
Both the crisis suits and the broadsides have multiple wounds, but they have very average toughness, meaning that they are subject to instant death- so an enemy tank squadron or equivalent ordnance/blast weapon can quickly decimate a pure battlesuit force.
The strengths of having so many battlesuits is the amount of firepower it can lay down on enemy medium infantry, but make sure you balance out the drawbacks and take note of what the enemy fields in the same amount of points.
hope that helps!
Yeah thanks alot this helped a ton.
I wanted to do this because it would look so cool with so many battle suits.
depends. at 1k, get a shas'el and 2-3 monats, all of fireknife or deathrain. shas'el can take helios if you want. at 1.5k, 2 shas'els and 2-3 2-suit teams, again, all fireknife or deathrain, helios an option for shas'els. at 2k...take shas'o'shovah
If you are keen for an "all suit" army my favourite combo for small games is 12 stealth suits and a Helios build crisis team. The helios (Fusion/Plasma Rifle/Multi tracker; Team leader with Hw Targetting array + marker drone) is expensive but it is fast and can effectively wipe out 1 tactical squad per turn; that is if you are willing to put it in a high risk situation to get maximum benefits i.e in 12" so your PR rapid fires and your fusion will just make ppls heads pop.
Ive had great success with this elite setup; but it is reliant on pathfinders to be at maximum effectiveness, it may be too expensive for a 1k, but i like to use the pathfinder fish as a hub for my FW teams, having 3 fish loaded up with FWs is nice for the army because its highly mobile and able to swipe an objective if need be at the last minute.
9 XV88s is nice in theory but i find having proxied them for a few games; they arent the best choice you could make because by first turn all the vehicles are guaranteed dead; then your broadsides are down to popping single models... Probably one or 2 teams of 3 is the most you will need; giving them target locks you can shoot at 3 different vehicles and then have a skyray or hammerhead floating around dropping pieplate love everywhere. Once the enemies armour is down, 9 Broadsides lose their effectiveness.
If you are determined on doing a full suit army id advise 2 teams of broadsides at most, the 3rd will jsut waste your points, which could be put into a pathfinder team and a fish for one of your FW teams.
Best of luck,
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Suits are too task oriented to use so many that they are the back bone of your army cuz they're not. When i pick a list i look at them and think of what does my army need. It it turns aout to be 9 or 10 suits then so be it. I like 6 or 7 crisis and some stealth and a few broadsuits. I don't think all suits is the answer, you need some tanks and infantry.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Agreed. The units in our army provide very different benefits, and while all suit lists are "cool" they aren't the most effective. Kroot allow infiltration and a close combat ability for a very cheap points cost. Pathfinders give out markerlight tokens like candy (which can strongly boost the offensive capabilities of your suit squads). Hammerheads allow you much more versatility than broadsides, and help tremendously against a variety of armies. Fire Warriors steadfastly take objectives and, when used correctly, provide devastating firepower.Originally Posted by Willance
If you wanted to take a suit heavy list, I'd recommend you diversify your choices as much as possible. Stealth teams with team leader and marker drone(s) for anti-infantry, Shas'els and bodyguards with shield drones, perhaps shield generators, plasma rifles and missile pods (fusion pods become unnecessary due to Broadsides, Burst Cannons become unnecessary due to Stealth Teams, and you ought to not be within flamer range). Broadsides oughtn't move, and shouldn't be firing with both their missile pods and railguns in the same turn (far too different weapon systems) so Targeting Arrays are a good choice, though it's recommended you have a team leader with hard-wired target lock for engaging multiple enemy units and shield drones for added survivability.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Don't forget that in 5th edition only troops can hold objectives. This fact cripples an "all battlesuit" army even further, making it an almost guranteed loss for 2/3 of all games since the best you can hope for is to contest all objectives and you can never take any.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept