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I was looking through the codex, and noticed that the Seeker Missiles on the skyray don't have a blast.
This puzzled me, because its a big scary missile. Should it not explode? Otherwise it's about as good as firing a rocket-powered dildo. (If I end up sing a skyray, the missiles may be painted as such.)
I understand that they wanted to limit the destructive power of the skyray, but still, missiles go boom!
My platform is RL, you'd be surprised at the quality of the graphics!
It may be a design feature of Tau, most likely to differentiate them from other shooting armies, Tau lack blast weapons there are only 2 and a max of 4 blasts a turn. The Airbursting Fragmentation Projector and Railgun Submition Round.
Seeker Missiles are relatively equivalent to the Imperium's Hunter Killer Missiles, and both are simply one-shot krak missiles. There are always different types of missiles used in the game, typically differing between frag and krak; Seeker and Hunter Killer variants just happen to be krak missiles.
I'm just glad we even have submmunitions. If you think about it, Eldar and Dark eldar doesn't even have any I dont think.
I would like the Airbursting Fragmenting Projector to not be special issue though. That would make it great to have a ton of suits fielding them. That might be too strong though.
Warhammer is expensive.
To my mind a self sufficient Skyray seems to work in much the same way as a Ion Cannon Hammerhead.
Skyray is 15 points more than an exact equivalnet Ionhead, but has a lot more flexibility.
They will output exactly the same number of shots with pretty identical firepower for 3 turns.
But of course Lost Nemesis is also right in sayning not every missile has to have a large radius boom.
My main problem with Airbursting Fragmenting Projector is its a bit wasted on a suit with high Bs. Even if there was a limited supply id rather have more lowly suits with it to keep the high Bs for other things. From a fluff point of view maybe a new tau codex will have new special issue stuff and the useful current special issue items will be deemed for standardisation.
Dark Eldar have disintergrators and they can also stand up to the assualt most horde armies bring.
Eldar have at least 3 blast weapons probably a few more.
Last edited by 16Ogretyrant07; October 31st, 2008 at 21:46.
Just to defend the AFP a little: on a Shas'O, its scatter is considerably reduced due to his high BS. Plus this weapon is a Barrage weapon with all those other attendant niceties which accompany barrage weapons.
Try putting it on a Shas'O with twin-linked Burst cannons and a hard-wired multitracker for a bit of nasty firepower.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I'm just wondering why both special issue weapons seem to have such a similiar designated target. From the stats of the AFP ad it being a blast weapon it suggest kill hordes, from the codex description the Cylic Ion Blaster is meant to do a similiar thing, although the CIB is also surprisingly good against Meq at times.
The AFP is not a bad weapon its jsut competing with lots of other good weapon combos. Plus im a bit annoyed about the cost of the Commander suit considering what came in the box, that may of made my feelings on the AFP sound more negative than intended.
Last edited by 16Ogretyrant07; October 31st, 2008 at 21:56.