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So I played my first game with my orks last night - had a good time too!
My list was basically 3 trukks, 30 shootas and 24 sluggas, with a group of 6 biker nobs and a warboss on a bike for my troops, and 10 lootas as support.
The problem was, we only got through two turns in the time we had I realy only had two big groups, and all 3 reserves came in on turn 2 (good times) but I need to learn how to better move that many guys so that my opponent(Marines) isn't bored to tears.
What do you guys suggest? How do you manage to keep a game going quickly with so many models on the table?
I've been on the receiving end of this many times. What the more experienced hoard players do is start at one end and just move your way across the board. Also when moving a block of troops, move the front corners first and then just move the rest in line with them.
Start with the corners
Fill in the ranks
Most people won't argue too much about the back rank moving too fast. If they do argue then you have every right to take hours to move.
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Did you really have trouble? I imagine it wouldn't be that difficult with the trukks. 2 turns isn't nearly enough for a full game though. The first thing I'd do is work on playing faster, that way you can get more turns in.
You could also one of the units of 30 boyz and use the points to turn those warbikes into nob bikers. Supercharge with the bikes and move the trukks the full 18 inches (give them rams so they can hide in terrain). It'll be an eventful turn 2 that way.
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I cut sprues to 5" and 2".
5" is for normal movement (6" total) for most figures. This works for the 1" based models.
2" is for coherency.
Speeds things up a bit, for me anyway.
Last edited by Naxn; November 6th, 2008 at 18:48.
sorry to be "that guy" but honestly your opponent shouldnt be that upset about your long movement. Gives him time to think about strategys and other such things game related. A rushed movement can lead to mistakes and arguements later. Sorry this doesnt really answer your question but hopefully it allows you to look at the brighter side of moving orks. besides, its not like moving them is particular enjoyable for you either.
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What we do is roll fleet/run in the move phase and move the full distance in the move phase. You could also suggest he helps you move! It can help if you move the front row and he helps shift the middle guys.
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The area I play in usually has at least 1 spectactor (all of us are pretty good pals) so what I do is move the entire front rank of a unit, then move on to the next while the spectator moves the back ranks in.
I definately make sure my opponent is ok with it first. Unfortunately the store I play in has different hours so we have to play fast in order to get more than 1 game in a day.
When we don't have spectactors, I usually move the first row of each unit, then run those units, then finish moving the bulk of each unit during the shooting phase. And a lot of times if I'm going to end my turn after running (it happens sometimes) then ill just tell my opponent to start his turn while i finish moving all my guys up.
I play a footslogging army, so I have a bare minimum of 80 orks on foot at any given time.
I will say that people tell me my games take longer than normal, but they don't get upset.
As someone mentioned earlier, it gives your opponent time to think about tactics.. which doesnt help you... but.. oh well
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Yeah, moveing tons of models is a pain. you just have to accept the fact that games are going to take longer. I recomend only measuring the front rank, and moving the rest behind.
Also, if you want you could take an army with less models. A biker army, for instance. Or one centered around a battlewagon with meganobz.
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Just to clarify, my opponent is a good guy, former GW store employee who introduced me to the game. I'm the one upset about monopolizing the time, not him.
Moving the ranks is gonna be a big help, reducing movement measurement by an order of magnitude I kinda just had a random mob and had to move and measure individually and even forgot a few guys that he had to remind me about.
Make a Movement Tray. They use them all the time in WHFB.
Take a peice of cardboard. Put a mob on it, spread how you want them. Trace circles around the round bases. Cut out the circles. Cut the cardboard to fit all the circles but reducing extra cardboard. Glue this onto another peice of cardboard to keep the models from falling through. Then, just move this tray.
You can even make different trays for different formations, or base the tray to match your model basing.