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First off sorry for the spelling in title, Im an atrocious speller. Second and more importantly, i feel like it is time to revive my old tau force.
However my gaming group (lol my two brothers, my cousin, and myself), like playing really small battles (aka skirmishes or combat patrol) or realy large ones like appocalypse size.
My tau force is roughly 1000 points consisting of
Three fire warrior squads two with transport
two rail heads (one can be switched to a sky ray) i got an awsome promotion. One gw employee was trying so hard to buy a sky ray instead of a new hammerhead that he said if i bought the skyray he would throw int he rail gun and mount spure for free. So yeah i have an adujustable tank.
Three pirahnas ( i dont realy like these they die way to easy)
Some kroot (again i dont like kroot that much)
Several suits ( i think five but needs repairs)
So in order to fill out my army with out spending cash i was planning on including some human auxilaries. ( this leaves room for awsome conversions)
So anyone with some tips for what niches in my battle plan to use the guard for. Normally when i make a list i make a table with four colums.
Anti tank _ Anti light infantry _ Anti Heavy infantry_ and Objective takers/contesters.
Which colums will i need to put my guard in
The auxiliaries are pretty limited to "cannon fodder," to be quite honest. At most they take a couple of Pulse weapons and a few fancy grenades which only serve to increase their cost; not really very useful. No heavy weapons, no other special weapons, and almost as expensive as Kroot yet far worse statwise. If you're bent on including them, keep them cheap and use them as sacrificial units when needed, otherwise have them hold objectives.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Well acutally i planned on using the guardsmen as allies (so they have their own FOC, "im assuming the rules ont his havent changed" my bro has the rule book not me im away at uni) so ill have full access to the guard and the armies will be tied togetehr from a modeling standpoint not list wise.
And i dont think the sky ray came with a hammerhead sprue when it was orriginally released, if so then i must have a extra rail cannon laying around in my bitz box. Hmm interesting.
Basically im trying to come up with a 2000 and a 1500 point list and im curious what your guys thoughts are on which units would pair up really well with tau. For example i wont be taking any lascannon heavy support cause of my rail heads.
The old, "Allies" detachment rule hasn't been around officially for a while now. Are you playing with some local adaptations to the rules?
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
ok well i guess this rule has been changed. Like i said i play with a my family members so we playt he game to the rule. However we are a little lax on setup and board placement and those type of rules. Game mechanics we follow to the leter. Basiclaly why im saying is id be feidlign two seperate armies each having its own Force Organization Chart and they both have to follow the senario rules. I belive the standard is two troops and an hq ??
So the two armies points total up to the allowed total so say it was a 2k point game i could have for instance 750 points guard and 1250 points tau. Yes i have permission to do this. Otherwise we arent able to play games larger than 1k points. That is unless they want to play my sm army which they dont.
So my plan was two infantry platoons and a few sentinals, which would advance to objectives with plasma and gernade launchers. Meanwhile my mech tau force would deploy where ever needed.
For mech Tau I'm not sure it's such a good idea, as you're basically splitting your force and hybridizing it. Also, a command platoon and two infantry platoons is not really a small investment. It's very hard to build a small guard army at all, in fact. I'd just get more tanks and stuff..
However, if you switched to static Tau I believe you could build a truly horrible static firepower force by exploiting the best static firepower elements of both lists. In fact, your family members may quite quickly revise their liberal attitude to the allies rules, as this is why they were dropped in the first place I think. There's too many exploitable force combos.
I thought about the Guard on more than one occaision and found that the idea behind it is in fact fluffy as well as being very strong in the shooting department. I think you've given me a very good idea for a future Doubles Tournament.
Human Auxillaries are only used for one thing; getting shoot at. That's all they are. They drop like flies before your opponent's guns, they're only used for a meat shield, nothing else.