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Are Runes of Witnessing actually pretty bad? It's a lot easier to roll a double 1 on three dice than 2 dice. Admittedly a double 6 becomes 1/121 probability, but still. Does anyone have any mathhammer on this?
But with an invulnerable save and a Witch Helm save the odds of it actually hurting you are slim, especially now it doesn't cause instant death. It does however pretty much guarantee a pass, I generally add these if I have the spare points.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
Your right it does make it so you will have more perils tests but they are tests from double ones, so the power is still used. And as stated perils are not that scary for farseers any more now that it doesn't instant kill them. I've started to add them to farseers that I can't afford a failure on. Mainly that means fortune for councils and wraithguard, any other and I'm much less inclined to spend the points on a power that does not make or break my army.
generally agree with you but I some how fail the rerolled just about every time I fail the first. Maybe its just more memorable but the runes haven't failed me yet. cross fingers
I have found that the runes are good when fighting against armies that have anti psychic like Nids. It pretty much nerfs their ability to hold back your psychic powers. I like them and take them now that they dont kill you outright.
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Chance of failing first test (no runes) 1/18 = 0.05556... 5.5%
Chance of failing first test (Runes) with 6's 1/216 = 0.004... 0.4%
Chance of failing first test (Runes) with 1's 19/216 = 0.0879... 8.8%
add these together: 20/216 = 0.09259... 9%
Add in warlock with embolden and presto!
Chance of failing 2 tests in a row (no runes) 1/324 = 0.003... 0.3%
Pardon my math as these just get messy.
For all intents and purposes let's assume you would re roll both ways of failing with the runes.
Chance of failing second test (Runes) with 6's 20/46656 = insanely low chance of failure
Chance of failing second test (Runes) with 1's 380/46656 = 0.008... 0.8%
Basically 0.8% again because 3 6's was so low it was almost 0
no runes 5.5% equal chance power no power if failure
runes 9% almost guaranteed power even if failure
no runes 0.3% equal chance power no power if failure
runes 0.8% almost guaranteed power even if failure
Runes= guarantee power increase chance of harm to farseer
No runes= safer but not as great of chance of power
Conclusion: personal preference, it makes little real difference.
Never apologise for asking questions young seers, through asking
questions we find answers, and through those answers we gain
knowledge of ourselves and the universe around us
Meet My Autarch
Chance of failing Psychic test AND invulnerable save with only ONE wound left playing first 40k game in practically years:
Not an auspicious omen to my first game. Yet it was humorous.