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hi guys, is there a definitive answer on how these 2 powers work together.
I.E a 10 man warlock council is under the effect of a SM librarians null zone.
the council takes 10 wounds, and rolls its saves. saving 6 and missing 4.
Fortune allows me to re-roll the 4 missed, and null zone forces me to re-roll the 6 saves.
it end there...the never re-roll a re-roll rule apply.
the successful re-rolled fortune saves then become subject to null zone as they would be under the effect of both spells.
the null zone re-roll fails allow fortune to have another crack as those saves havent been re-rolled under fortune.
im inclined to go with the first option, but the waysome people argue im starting to think ive missed a page somewhere.
Yeah, it says must reroll successful saves which I would say falls under the "never re-roll a re-roll" rule. Now if it said "Must make 2 successful saves" that might be different, but as it is you just roll twice.
You just re-roll them all...and since you can only re-roll once, that's it.
Mysterious Member of the ANZAC Clan
I would go with the thing from WHFB, Hatred versus the old Armour of Damnation.
What this was is: re roll all failed hits. Armour makes you re roll all successful hits. What you ended up doing was re roll failed hits, then re roll all the successful ones. See? So in this case:
say you take 10 4+ invulnerables. Fail 5. Re roll those and pass 3. So 8 passes saves. Then re roll all of those.
If you did that though you would be rerolling 3 rerolls which BRB says you don't do, in the end you should reroll all the failed and all the passed, or just roll once and count it to speed the game up. Who cares what the first set of dice would be if your just going to pick them all up.
the thing is simple, you just don't care about the re-rolls, a simular situation is when Runes of warding, goes up against Shadow in the warp, you just roll like normal. it should be the same when coming to fortune and null zone.