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Okay, I my mob is really small at the moment, but could you guys tell me what ork models are really good at keeping those necron bastards down for the count? I just cant kill enough of them quickly enough to force a phase out! (I think that's how its spelled)
and btw, if you can add some form of way to suprise them and really leave a humiliating mark, that would be great!
use zortwort. turn his c'tan into a squig
when life gives you lemons.........LEMONS FOR THE LEMON GOD!!
Honestly, as a Necron player, my biggest fear is a couple of truks/battlewagons/whatever dropping off a bunch of squads on my front door. These usually have nobz or meganobz, but really even boyz will do the job.
If you get Crons in CC you are going to win with orks, and if you do it in way that takes away a shooting phase or two you really kill the 'cron players plan.
With the new CC rules if the Crons break you will generally sweeping advance him...this takes away whole squads....which brings us rapidly to phase out.
Hive Flee Annoch
Once the game is over, the king and the pawn go back in the same box. -Italian Proverb
Lotsa of attacks, powerklaws, and combat will destroy Necrons. If you can run down a unit after losing combat they cannot get back up so mob them with Boyz and you'll crush those tin 'eads in no time.
For humiliation factor, Zogwort turning Nightbringer in a squig is about as good as it gets
The last game I played was against Necrons... I play a footslogging Ork army..
What I did:
Scenario: Dawn of war (started at halfway mark of board)
turn 1 -
troops - move 6", run.
trukks - move 18
turn 2 -
troops - move 6", waaagh
trukks - dump troops, waaagh
Get into assaults... wipe army.
I won on turn 2. it was beautiful
Edit: I forgot to say that my waaagh's and run's were very nice. 5's and 6's... got me in his face fast. I lost 5 orks on turn 1.. he didnt get a turn 2 because of the phase out rule.
Eldar Project Log
Saim-Hann Eldar: 5000 Points
there isn't yet, you'd have to convert it.
though i find it much more satisfying to have an army without any special characters. everywin is more rewarding and most of the specials are broken as hell.
my advice is that boomguns and SAG are your best friends when fighting necrons. they hate template weapons. drop two big templates in turn 1, turn 2 or 3 get into krumpin' distance and you'll soon be wiping bits of robotic nasties off of your jackboots
[quote]though i find it much more satisfying to have an army without any special characters. everywin is more rewarding and most of the specials are broken as hell. [/quote
And I'll stop you there. Where did you get this idea from? SCs are just another unit choice, it's like saying not using Heavy Support choices makes you a bigger man because they are "broken as hell". Zogwort is not broken, if anything I'd rather have 2 normal Weirdboyz and the Curse is a fun little trick as opposed to something reliable. Ghazgkhull costs as much as 2 properly equipped Warbosses. Wazdakka is required to get Warbikes as Troops. Every CSM character barring Abaddon is a joke. SM characters are needed to unlock certain army builds. This SC stigma is silly sentiment bred back in 3rd edition and it's getting tiresome.
With certain troop choice arrangements such as Wazzdakka I'll agree that there can be justification for it. I'd have sooner had a rule that says that a mounted warboss can choose to have bike mobz as troops instead of nobs. zagstruk is my key argument against ork SC. deep strike and charge AND PK at initative? thats not terrible well thought through.
its a matter of personal taste and i won't field any in my armies. the new SM codex seems to make it necessary for them field SC in order to make the playable (with the obvious exception of the chapter master. Orbital bombardment? i mean... really?) but IMHO orks don't need them. especially not when for ghazghull's cost you can buy a mega armoured warboss with attack squig and 20 slugga boyz.