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i went to maryland gt this weekend and played my ork army. boss poles are the biggest waist of time. they will only help kill off your own army. most of the time your making a save with an ork list will be during combat res. the minus from a combat loss will still count during the reroll, and you stand a good chance of losing an ork. boss pole's dont work.
btw i kick azz
not a very positive thread.. could have just said they didn't work for you, any tactics..
more polite than I "kick azz."
W/D/L Rumpin' BackThumpa's WAAAGH, 38/3/21
I'm sorry, is this a joke of some sort? Are you attempting to convince the Ork community not to take bosspoles? Are you attempting to start a pointless argument based upon a few situations?
To take you seriously for just a few minutes, I don't understand why you are saying bosspoles are a waste of points. It allows you to re-roll a leadership save at the expense of dealing a wound to a member in the group. If you are attempting to re-roll leadership on 7 orks at a -5 combat modifier, you're right, you probably aren't going to succeed and that extra ork will probably die from the wound. However, because you failed the leadership test the first time, what's the likelihood of you surviving the oncoming sweeping advance with one more ork boy? My guess is very low. Basically, you're right in saying most of the time you are rolling leadership is after an assault you lost and have now found yourself at less than 11 models in the unit. Having the ability to re-roll your Leadership save is potentially life-saving (unit-saving?) since it may stop an incoming sweeping advance. If you're at a large negative modifier, obviously you have a very slim chance of succeeding.
Pinning tests are also very important as far as leadership tests and bosspoles. If someone inflicts even a single wound on that 7-ork Nob squad with a pinning weapon, they can all very easily be pinned there since you're rolling leadership on a 7. Being able to re-roll that and still getting whatever save you assigned the Nobz is great, it can keep them moving and killing.
Same thing with Lootas. Your max squad size is 15, so after a few kills they have to roll off on 7 leadership from dying to incoming firepower. They stand a very fair chance of running right off the board after a few casualties. Sticking a Mekboy with a bosspole in there with them can keep that pricey and powerful squad on the board.
I can see why many people don't believe in them for 30-strong units of Ork boyz, since by the time you're below 11 you're probably dead anyways. However, 12-strong Trukkers, 20-strong Wagoners, Nob squads, and Lootas all benefit greatly from a bosspole.
Last edited by Kirbinator; November 18th, 2008 at 20:58.
the only use i can find for a boss pole would be for orks that are more likly to be shot than engaged. for combat orks i would not buy them again.
and no sir this is not a joke thread or a pointless arguement. its about shareing my experience
I have to admit that I am here in this thread as a bit of a tourist. I noticed the words waist and azz being used instead of waste and ass and thought I would have a quiet chuckle.
I then noticed what the discussion was about and thought I might chip in.
Surprising as it may seem, I am going to agree and lend my support to the notion that Boss Poles are perhaps a little over-rated and don't deserve all the credit they get...
I would like to correct Kirbinator on his evaluation, if you read the actual wording, you only get the re-roll on break tests, not any leadership test. So, as a result, you do not get to re-roll failed pinning tests, which is a major pain when your Trukk blows up. That being said, for Trukk boy squads I would still say they are worth it. I have seen many cases where they lose by one or two with like 9 guys left and with a re-roll they would have a good chance at passing.
I guess seriousness and conveying experience was lost behind the spelling, grammar, and telling us you "kick azz."Originally Posted by mr_smokeI agree that they aren't as amazing as some people make them out to be, but definitely great when they work and they're hardly a drain on your points budget. 30 points or so for more defense against running and sweeping advances is just fine with me. Some games they do nothing, others they're wonderful. Well worth 30 points to me.Originally Posted by Zarahemna
Edit: Doh, only Morale tests, of which pinnings are not.
Last edited by Kirbinator; November 19th, 2008 at 00:05.
The WAAAGH! is weak in this one. All you have to do is believe, and they shall work.
Edit: 30 points? They would definitely not be worth the cost then. Unless my codex is a misprint, boss poles are only 5 points.
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Da Moo Kowz is da drinkinest Orks of dem all!
I honestly can't tell you how many times a lucky re-roll has saved my bacon, especially when I've only lost the assault by one kill. They don't always work, but then again, nothing the orks use always works. Occasional catastrophic failure is part of the ork package.
So wait, you're saying that it's not worth it to lose one boy to gain a chance of saving the rest of a squad? If they're running, they're pretty much all dead, considering that even if they can regroup, and somehow do, whatever killed them is going to have done at least 1 boy of damage (or be strong enough that them regrouping isn't going to matter).