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So yeah, new DE player Here, doing a wych cult army just wondering HOW combat drugs work,
under the impression that you pick he ones that you want and roll that number of dice, but one of my friends says you pick a number of dice and get what you roll...clarification plz?
also if you DO get to pick which of the following is the best combination of drugs for the wyches
12 inch charge
12 inch charge
or make ur own
Are you talking about the drugs that come with the squads of wyches or the drugs you get through wargear?
If it's for the wych squads, you roll a d6 at the beginning of the game for each squad, then you match the number on the dice with the number on the drug chart. For example - wych squad #1 - you roll 1 d6, you roll a 6, that squad now has +1 attack for the rest of the game.
As for the drugs through wargear for a model that can take wargear, you can take as many drugs as you want, and whichever you want, it's just that you roll a d6 for each drug you take. It doesn't matter which number you get, as long as you don't roll the same number twice, in which case you take a wound, or DIE from rolling that number 3 times.
There's two potential ways it works.
-For any squad (i.e. Wyches, Hellions, Reavers etc.) that comes stock with Combat Drugs, you roll a single D6 for a random power that lasts all game long, with no chance for negative repercussions.
-For any individual character who buys Combat Drugs as a war gear option, they may pick any and all off the drug options at the beginning of each assault phase. You then roll a D6 for each option taken, for any doubles you take a single wound with no save, and on a triple you die instantly.
So as a wargear option, the cool thing is you can pick and choose each round. Need to assault 12''? Go for it! Need to make sure you hit everything this round? Take re-roll to hit. The downside is you need to roll each round you pick more than one ability, so you run the risk of hurting yourself. I'd personally never recommend taking more than 2-3 powers; you may not roll triples but your chances of rolling doubles goes up that much more.
Last edited by Deris87; November 19th, 2008 at 23:19.
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According to math hammer you're usually better taking reroll hits. From there it just depends on equipment (don't take +1 to strength if you have an agonizer).
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LOL, a cut n' paste job if I ever saw it - its really nothing but it'll do.
Wyches, reaver jetbikers and hellions get random combat drugs - the entire squads gets the effect of the drug and it is randomly assigned at the beginning of battle. You roll the dice and for example a "1" is +1 weapon skill. They keep this drug effect for the entire game, it is not re-rolled and works in every assault phase.
The other is a combat drug dispenser - you buy this one as wargear for a character or independent character. This one works differently than the other in that you get to choose which drugs you want for that single combat phase. For each drug you choose to take you have make a die roll to see if the drugs cause a wound. Simply, if you take 2 drugs then you roll 2 dice and if you roll "doubles" then you take a wound automatically but you still get the effect of the drugs. If you take 3 drugs then you roll 3 dice and if you roll triples you automatically die to overdosing regardless of wounds. You will still take a wound for doubles. The type of drug effects you want to take is completely up to you, they are not random as you have described.
Hope that helps, one is the drug dispenser that you buy as wargear and the other is a random combat drug (for the wyches, jetbikes and hellions).
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Just to note, if you have armed you succubus in a Wych squad with CD, you do the wargear version of the drug, and it REPLACES the effect the squad would get, so if the squad has +! A and the Succ Had CD, then the Succ Doesn't get the +1 Attack.
Hope this helps.
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