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Greetings fellow 40k minds
I was gazing through the Warp and I saw all of these vicious animals attacking each other, and something occurred to me. Are Warp Beasts a valuable commodity to a DE army?
I would like to know people's opinion on them. The Codex says you may take one squad of Warp Beasts if you have a squad of Wyches and they do not take up an Elites choice. Do people take use of this?
Personally, I have mixed feelings about them. Sure they get to the enemy really quickly, and the Beastmaster comes with an Agonizer as standard, but they are yet another unit which you have to keep watch over with the DLs, and I'm running out of them!
Basically, are Warp Beasts vile or worthwhile?
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
A 75 point suicide squad, with agoniser included as standard, ridiculously fast-wots not to like?
Just point them at the enemy and go and trust me they can do some amazing things, one of my favourite times was first turn killing a necron lord who was stupidly left by himself (didnt even get back up). Also good for killin wraithlords...
Warp beasts are a high damage unit that always warrant far more than their cost to remove.
75 points for a full unit is absurdly cheap and they will eat anything not in power armour like a hot knife through butter (warp beasts are a saving grace against horde nids). If you want to actually shoot them there are virtually no squads/characters in the game that cost 75 points abd thsoe that do (namely the plasma storm trooper unit o' death) have better targets to shoot than mere warp beasts.
The only downside ot warp beasts is there low survivability - but they are also the only true horde killer DE have and if you number crunch it they work out just the right cost versus effeceincy to remove poor save T3 models. Orks pose a problem due to WS4 and T4, but that is sort of ork's area.
As I played 4th I always enjoyed using them but as I move towards fifth I'm afraid of them. They're a fragile KP, in an already very KP heavy army.
Everything I have told you, even this, is a lie.
For my 5th edition tactics with them however would not be changed much from 4th – a distraction/suicide squad that would deal with infiltrators, scouts and provide close combat support for the weaker close combat units. I found that the more I carelessly “threw” them at the opponent the better they did. They did draw a lot of fire and when in close combat support with wyches, warriors or mandrakes they usually had all the attacks directed at them first.
The only change I would probably make using them in 5th edition would be to use them more with warriors as a counter charging unit. Hopefully, they would draw away fire and close combat attacks from the warriors but that’s hardly a reason for taking them.
Right now, I would rather spend the points on the wyches to make them 75 points better.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
Meh, they're likely to earn their points back even if you play with KP. Those things are absolutely lethal on the charge. Just don't charge, like, Khorne Berserkers - or Dreadnoughts, Emperor forbid! - and make sure they can take whatever they're aimed at.