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I've read a post somewhere dealing with a guardian "horde"ish list. Since 8 pts a model is fairly cheap for a troop choice, I was wondering if anyone has had any experience running a list like this. I've got around 30 guardians right now, easy enough to get more. What size squads would be good? 10, 15? 20? What about running a warlock with them using conceal and footslogging them across the field? Super meatshieldy? Assault models come in from behind? I've got a few ideas, just wanting to know if you could run this effectively as a non-traditional eldar tactic. Pros/Cons?
I've thought about doing a Guardian based army. No aspect warriors, just Farseers, Warlocks, and Guardians. I thought the concept of an Eldar PDF to be rather interesting.
I'm not sure how effective the list would be, but it certainly would be differant. Not to mention a bit fluffier then most lists out there.
Nights Justice Space Marines
Eldar Eth Kariel Craftworld
Spear of Kurnous - High Elf Expeditionary Army
i've played against a couple of guardian horde lists, and they are quite effective.
Advantages - Numbers, High balistic skill with a horde army, ability to shoot and then assault with a potentially huge amount of shots and attacks.
Weaknesses - Low save, low toughness, very short range and not very good in combat.
I would advise normal guardians, storm guardians aren't worth it.
Storm guardians get 1 strenght 4 shot then charge. They then get 3 strength 3 combat attacks.
Normal guardians get 2 strength 4 shots then charge. They then get 2 strength 3 combat attacks.
Avatar is good with this list as it makes nearby guardian fearless.
Farseer is also very good as usual due to psychic powers being able to make your low cost guardians more survivable (guide) and more potent (doom)
Howling Banshee's are definetly needed due to a general lack of combat ability.
I would also take a wraith lord or 2 as they have great survivability (try to stick to cover) and also add some anti tank and monstrous creature ability to your army.
Warning this user is totally insane...
I do not believe an all guardian army will be effective at all. Compare a guardian to an ork boy, the ork player will have more of them and they're just better. They have better leadership rules, better stats, and cost less. Also, they have a hidden power fist which is much better than a hidden witch blade. Finally, they have a larger unit size. The only advantage you really have over the orks is a weapon's platform, which is not exactly tops in my book.
The avatar will help, but he will be a fire magnet, even more so than the wraith lords simply because of his improving your leadership.
If you truly want to run a hordish army with Eldar, I recommend you proxy a trial run of the dark kin. They have better stats for the same cost, same unit size, a hidden power weapon available (or a wraithsword equivalent) along with 2 special weapons and 2 heavy weapons per unit. Of course, they don't havet he support HQ that we do, but you can't have everything. Their only real other downfall is the inability to take conceal, but really, is it necessary?
Everything I have told you, even this, is a lie.
i think a all guardian army is possible. you'd need a mix of storm and normal tho, 3 wraith lords, an avatar, and a warlock with the storm guardians, w/enhance
Last edited by wht_rbbt; November 28th, 2008 at 03:57.
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Try having a look at the old Eye of Terror codex for the Ulthwe Strike force. Though the rules are invalid now the unit choices they have suit the theme of an all gaurdian army. Remember with cover saves from terrain and a less impeeded LoS in the new edition rules, Gaurdians can be very survivable if you back them up with cheap Fortune Farseers.
I think they will work very well, though you'll probably find they're not that much of a horde given a fully upgraded squad will cost only a little less than a unit of Dire Avengers. The light armour will take some getting used to but Warwalkers, Missile Launcher Vypers, Jetbikes with Warlocks w/ Singing Spear + Destructor and Fire Prisms will server this army well.
Also note that the cheap upgrade for Singing Spears for all those Warlocks give you a large coverage against vehicles and Wave Serpants offer plenty of mobility and some heavy weapon support (For example, Twin-linked missile launchers, squad missile launcher and singing spear has plenty of potential to hurt armour plus infantry alike.)
I don't play elday but just fluff for a ulthwe force should have farseers with full seer council, guardians, and dark reapers witch would help with the meq lists. you could add some war walkers as well.
While unfluffy IMO I'd still take a avatar for the fearless.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Ulthwe armies work pretty well, the key just lies in getting enought support to go with your horde.
I quite regularly run lists with 40/50+ guardians and they can generate a wall of shuriken to stop even the most determined advance. Embolden means they stick around to sit on objectives even when depleted as well.
Pair them with Guardian jetbikes for objective grabbing, Wraithlords/Reapers/Falcons/Supoort weapons for the big guns and your basically left with only one problem, units that manage to charge into your firebase.
Here you can either break from your fluff and add banshee's and scorpions or rely on storm guard and harlies, maybe mix the Avatar in there or a Seer Council.
Shadowcat compared the guardian mass to a horde of Ork boyz and saw them as inferior, thats not what I see. Point for point perhaps but it's the Eldar synergy that brings them strength. 10 Defenders against 13 boyz will be rough on the Guardians, they get one volley that odds are won't break the boys then their overrun. You give those Guardians a destructor warlock, scatter laser, Guide and Doom their target and they will drop vast quantities of Ork/Gaunt style troops and give even heavily armoured troops like marines and necrons pause.
This is how the army works, trading punches with your foe is the Imperial Guards way of doing things, the Eldar strike in synergy against a smaller portion of their foe with complimenting abilities that make them worth far more than their base costs.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"