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Just a curiosity question, how do you use Warriors mounted in raiders against Space Marines/Chaos etc. Do you shoot? Shoot then assault? The problem here being:
Shoot: You get shot at in return, and most likely die
Shoot specials then assault: Well, you will probably still get creamed if it is just a warrior unit.
Keep them in raiders, or at DL's length
My warriors stay out of the way in one way or another and lets the DLs/Dissies do the talking . My tooled-up Archon on the otherhand gets in their face and deals some Punisher style whoopass.
(WH40K) Dark Eldar - (12,000pts) Sisters of Battle - (5000pts) Dark Angels -(3500pts) (WHFB) Dark Elves - (10,000pts) Beastmen - (5000pts) Empire - (3000pts) Wood Elves - (1500pts)
I preferably assualt space marine units with wyches or an archon/dracon and his bodygaurd but when it comes to warriors I try to use 2 squads against one and methodically crush the enemy. I usually always have a splinter cannon and a blaster in my squads so I'll try to get my squads in 12 inch range of the enemy then I'll shoot and assualt them and usually force them to flee. however if their combat squads I'll just use one squad raider squad to take them out. I'm also a fan of ravagers armed with disentergrators so they will usually maul a squad each per turn.
I have much the same problem. Put your warriors on foot, they get shot to bits, or lose enough models to force an LD test (which I always fail) then they run off the board. Put them in a raider with splinter cannons, blasters and a dissie, they get too close to enemy heavy weapons, explode and die. I was going to try the dark lance raider approach in my next game, but I'm having a break from 40k until my Inevitable Defeat Resistance is recharged a bit.
Win 2. Draw 1. Losses 11.
I'm still learning. :)
Vs marines, my warriors tend to end up being used as speed-bumps to give the SMs something to do while they're waiting to be annihilated by my archon, ravagers and occasionally wyches.
Apart from the raider squads and sniper squads I run a large warrior squad (14-1 with all the trimmings alongside a talos, that tends to be fairly durable. Despite the warrior squad's size the talos attracts more heavy weapons fire, and when the squad gets assaulted it normally lasts long enough without breaking for me to get the archon or wyches (or the talos) in to help it out.
The lesson I've learned repeatedly playing DE is that no unit is a winner by itself - you are puny little T3 chappies with powerful but erratic weapons, so you need to play combinations.
A key thing to remember is that you get your 5+ armor save against SM melee attacks (PW/PFs excepted), but that you do not get that save against their bolters. If you're going to exchange fire with them, make sure that you have them outnumbered 3-1 and you're further than 12" away. Otherwise, I'd suggest assaulting, where superior DE init can play a factor and you get your armor save. Even then, you need a numercial advantage.. it's a good thing that SMurfs cost twice as many points as DE warriors.
Another thing to remember is that we have vastly superior manuervability.. a good DE general will assault parts of the enemy force with overwhelming strength; 2-3 squads against one is a good ratio... particularly if you have Wyches in the mix.
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
I will often run a couple of sniper squads or a footslooging squad as well as a raider squad or two.
My aim for any footslogger/sniper squads is to stay in cover and hence be granted a cover save unless they get in charge range of the MEQ forces.
The Raiders are a support to my wyches/warpbeasts(back in 4th) to help crush any opposition.
The thing is that raider squads when they charge, if they fire their weapons on the way in they do the same amount (or a bit more) damage than a wych squad on the charge. This changes in the later turns, but for that one hit it is the same.
One problem with the new SM list is the fact they can auto fail their moral tests. This allows them to run when we fire at them an disallowing a charge, grossely damaging the effect of a warrior assault and heavily religating them to support attacks only.
This said. They can hold their own against a combat squad, especially now that the pf has taken a hit in it's damage output.
My basic load out is a Raider, 8 warriors (inc sybrite) 1 SC, 1 Blaster, sybrite with agoniser, PG's and pistol.
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
It depends on what their looking at, full 10 man squads are no-nos for assault but once there down to 7< I will jump out of my raider hit them with blaster+splinter cannon (and dont forget your sybarites splinter pistol) and then go in swinging with an agonizer. This is usually done best with a 2nd raider squad or a supporting haemonculus. But even with just one squad I have managed some pretty good results.
This has worked out even better against small units of things like bikes (without charaters) as you rarley see more then 5 in a unit and the raiders dark lance and the blaster can you usally account for 1 or 2 and maybe another from the splinter cannon before you get 1 or 2 with the agonizer.