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So, reading over the "what kind of army do you play" thread, I got a little curious about WWP armies. I understand they're generally less effective now in 5th edition, but what do people do to make good use of them? It sounds like a really fun, totally fluffy way of playing, and frankly anything I can do to freak out all the SM players gets extra points in my book But so what are your most effective methods of deploying a WWP and what do you generally hold in WWP reserve?
Plunk down two Warrior squads and a Haemie at the start of the game. The squads will consist of ~10 Warriors each, one with 2 DLs and one with 2 SCs, 2 Blasters and a Sybarite with Pistol, Agonizer and a WWP. The Haemie will have a Scissorhand and a WWP. Deploy one portal-bearer on each flank, the Haemie standing close behind the non-portal-carrying squad, but not joining them. Try to get first turn. Run them forward, trying as well as you can to keep them in cover or out of the LOS of enemy units that can shoot, keeping in mind that it's better to lose half the squad than make no progress. Second round, move forward, place the WWP in the Shooting phase.
That's how I do it.
The best way I found of deploying a WWP came int the dawn of war scenario when I popped a unit of 16 warriors with one on halfway, 6+d6"ed them forwards then plopped it T2. T3, everything but the ravager and unit of scourges jumped out, hit the lines and wiped out. The scourges acted perfectly as a decoy, and were also fast enough to be an efficient deployment system if the first failed. The ravager deepstruck "in case" so I still had something to come down if all else failed.
To be honest, I think its still pretty similar to 4th ed. Haemy in a big unit of grots, 12", jump out, run to cover, pop it T2. Or a large footslogging unit.
http://www.armyroster.com Check out my ToP WIP in the projects section!
I used to run a WWP list, but under 5th, Troops just became that much more important,. and so instead of the two that I used to have, I fit in a sniper squad and kick them back with the Ravagers. But here is how I used to play it.
I would almost always have two WWP. One goes on the left, and the other on the right. That way, if they want to flank, they will have a mean and angry Dracon in their face, just materialise out of thin air. One would be with my Destrcutor Haemonculus, and the other would be with my Sybarite accompanied by a squad of 14 with 2 SCs and 2 Blasters. Oh, and the Haemie would be accompanied by 5 Grots. Or a Talos, depending on the army I was versing. My DL Ravager with Night Shield would be on hand to lay down a withering fire of Dark Matter, and there would be a small squad of 3 Reavers distracting the enemy by Turbo Boosting around them. My Haemie and Grots would be on a Raider and zooming up the right flank, while my foot sloggers were going up the left. By turn two, (or three depending on how well the Reavers preoccupy the opponent) the WWP were dropped, and out of it comes 2 Squads of Wyches, 3 Raider Squads, 4 or 5 more Reavers, a Dissie Ravager would enter play via Screaming Jets and join the DL Ravager, and a Talos would usually pop out with the Dracon, sporting a Chapter load of upgrades. The Ravagers continue popping caps in their hard cases, while the Haemie and Grots are used as back up for the Wyches, and the Talos is used as cannon foder for the Dracon. The Raiders tryn and get to the back of the enemy, and the Reavers (if god had mercy on their souls and kept them alive) are now a liability and charge the enemy in a crazed rage of drugs (not Speed).
All in all, the enemy is usually completely surrounded: Reavers and Raider(s) at the back, Haemie/Grots and Dracon at the sides, and Warriors and Wyches at the front, with the Ravagers at the back, playing "Pin the Tail on the Marine".
Anywho, that's my 2 cents. Actually now that I think about it, I might give this setup a go again!
Last edited by The Hawk; December 1st, 2008 at 00:07.
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