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well with my ogre army done, Im thinking about 40k and orks have caught my attension becuase......well, they are just cool,
so my question is how many deff koptas can you have in an army and also how many can you have in a single orgonisation slot???
Check your Codex.
Rhymes with mifteen and jive.
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not entirely true, by adding extra detatchments, you can have theoretically, as many as you want
I believe Matt is talking about an abstraction of the rules. Depending on the size of the battle, you could theoretically slit your army into multiple force organization charts- one HQ, two Troops, three Fast, repeat. I've never encountered a player that would consent to this without proper justification- fluff reasons, special campaign mission, etc.
Then again, I don't know any players who wouldn't consent if they knew the reason was to maximize dethcoptas. More dethcoptas = fewer Boyz = Orks are outnumbered. If you really want to play that list against me, go for it.
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Da Moo Kowz is da drinkinest Orks of dem all!
It's very vague in 5th ed, but in 4th ed, you could only take another detachment if the first force organization chart was full (which you can do in about 1100 points with Orks, though I'm not sure why you'd want that many grotz ). But, as above, you'd definitely want to clear it with your opponent before adding another detachment.
yeah, im unsure if detatchments are still a full legal thing, oponents permission is required whenever I use them
Last edited by Farseer_Matt; December 1st, 2008 at 09:48. Reason: hh
Theoretically, you could do anything with an opponents permission, you don't even have to follow the rules of the game, there are no 40k police. Detachments aren't a smart idea, stay away from them, keep it simple. It even says in the rule the force organization chart is restrictive for a reason. If you want more than the rules say you can have, play apoc.
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