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  1. #1
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    Eldar fighting Chaos. Help

    Ok I am running a beginner eldar army. I have 1.5 avenger squads, 2 heavy platform guardian squads, harlequin squad, 1 war walker, and 1 wave serpent.

    I am holding my own but in cc im getting demolished by his beserkers.

    What would be the next steps to make me more effective against him?


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    Either get a doom seer w/ a squad of Banshees or get a unit of striking scorpions, maybe with a fortune seer. That should work out well enough.

    Alternatively, get a seer-council (Farseer w/ fortune, Warlock with enhance, warlock with embolden, multiple other warlocks all with witch blades).
    Everything I have told you, even this, is a lie.

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    Senior Member darquewing's Avatar
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    ShadowcatX has the right idea here. My preference is the Seer Council which makes an excellent bog-down unit. Toss in a Wraithlord with Wraith Sword and you'll be winning combats as your units are either invulnerable or just too tough to hurt.
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    Member 127th Angry Angels's Avatar
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    Hey there Jumper, welcome to LO!

    Bezerkers are pretty nasty. One of my regular opponents likes to field 2 large squads so i've some experience here. I've found the following:-

    War walkers with two scatter lasers, these don't actually go twin linked on W/Walkers so you get throw alot of str 6 dice around. This helps to thin out the Zerkers before they hit your line. Ideally two or three Warwalkers. You can try this with starcannons as well if you want to spend more points and are after the lower AP.

    I would recommend using some guardians as a screen for a good CC unit. The guardians will take the brunt of the charge and your guys can counter charge next turn. If you're going to use avengers in this role, get them the Defend exarch power to take some of the sting out of the enemy charge.

    A good counter charge unit is Howling Banshees. You need to have enough of them in the squad to take some casualties and still be effective but team them up with a farseer with doom for maximum to wounds inflicted, you're toteing alot of power weapons there so bypassing those pesky armour saves.

    So in conclusion, in my experience, i open up on them asap to thin the numbers then try and catch their charge with a screen, take their devestating charge on a cheap unit that usually just survives tying them into the combat. Then charge into the combat with 8 - 10 banshees with a Farseer casting DOOM and Fortune on the banshees.

    I'm sure the other LO Farseers have some top tips so i'll leave you to them.

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    Member Farseer_Matt's Avatar
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    howling banshees....gold =D

    and get a wraithlord, the berserkers cant hurt it, you wont be doing huge amounts of damage, but the berserkers will be locked in combat with something they cant kill, you can throw the harlies in there when the squad is small enough and then watch the laughing god work his magic on khornes servants

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    Senior Member darquewing's Avatar
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    Remember, with the new Assault rules, a Wraith Lord with a Wraithsword can be dangerous against units that can't hurt it (which is just about any non-MC unit). With Assault resolution based on difference in wounds, a Wraith Lord only needs to get do one wound, against untis that can't hurt it, to win combat. And with their init value, you have a good chance of sweeping units.

    Even against Fearless units, you be doing some MC wounds and then get some extra non-power wounds on top of it.

    Just be careful throwing multiple units of varying types into CC. A Seer Council or Wraith Lord can can fight 'Zerkers better alone, then if you threw in a Guardian squad along side one of them.

    The reason being the aforementioned units don't do a lot of wounds in CC, but are almost impossible for your opponent to wound. If you throw in a unit for him to attack that can be easily wounded, then he may get more wounds causing you to lose combat. This can be disastrous as the number of wounds you lose by is the number of extra wounds your fearless units, i.e. a Wraith Lord, have to save against.

    So say you send a Wraith Lord against a 'Zerker squad. You do 2 wounds and he does none. you win by 2. Now if you sent a Storm Guardian Squad and WL against them, you do 6 wounds, but he puts all attacks against the Guardians, doing 9 in return. You lost by three so the Guardians have to take Ld check at -3. Not so bad, but your WL has to now take 3 armor saves! Just by trying to support a unit, you have now possibly killed it.


    Sorry for the ramble, just trying to give tips on how to handle assaults. I hope this helps some.
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    Just putting this out there as another option two fireprisms can link to do a large blast ap 3 shot thats twin linked, this will wreck just about any meq unit, zerkers or anything else. Its expensive but worth every point against MEQ based armies.

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    I kinda agree with the last post here. Instead of trying to kill the zerkers in a stand up fight just use the other stuff in your army. Dont throw your best cc squad at the zerkers. Prism them to death, or let some Firedragons or Reapers kill them, and then have your cc squad blast through some regular marines.

    An eldar army has a lot of options, and although it is certainly possible to outfight most cc specialists with any combination of farseer+scorps, banshees or harlies it is generally not in your interest to match the opponent strength for strength. Instead try to apply your strengths vs his weaknesses.

    Dont ever let the zerkers get a charge on you, thats just a waste of your points. Its true that a wraithlord is a good roadblock, but dont get fooled into thinking zerkers cannot hurt it. They sure can on the charge, and they have a huge number of attacks, and likely a champ with a powerfist. If you mindwar the champ with the fist you can certainly let your wraithlord charge in, but wraithlords kill very slowly in cc nowadays so expect it to take a while.

    Arizzar
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    5 reapers w exarch/crackshot/reaper launcher = dead meqs

    Seriously though, something that a lot of people overlook is that you don't really even need to pierce meq armor, you just need to make your opponent take a ridiculous amount of saves. Concentrated fire from guided war walkers with scats or a da squad is just as good as a unit of banshees or a prism.


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  11. #10
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    Yep, just make them take tons of saves, and then they just become expensive marines.

    Scatter Laser Warwalkers are great for that, and even better when guided.

    Another thing that works really well is a squad of bikes, and then doom. Two shots each, reroll to hit, reroll to wound makes them take tons of saves. The best part is you hop back out of assault range afterwards. He then has the tough decision of chasing after your bikes (to never catch them of course) or ignore them and get destroyed. Lead his berserkers around by the nose away from your softer targets and you will be fine.

    Despite their hefty price things with starcannons work well against expensive melee troops. Their unit will have to be out in the open eventually, and your opponent will be afraid of those AP2 shots. You can use this to your advantage and push them around, making them stay in cover (and moving slower keeping your units safe) or bait them out and lay waste to them.

    I would warn against using a seer council against berzerkers, as they work best against things with few good attacks, rather than many mediocre ones like the berzerkers have. The council is quite expensive, and will die quickly to lots of attacks directed their way. Use that invul to your advantage and target things that would ignore the armor of your normal units instead.

    A wraithlord might work, but they aren't to effective otherwise and your points can be better spent elsewhere.

    Good luck.

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