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Hey there guys, I am building my tau force up to a bigger size, and I was wondering, which unit's if any, do you prefer to cary the rail rilfes? Pathfinders or sniper drone teams? I know that sniper teams are probably better for that focus and more rifles, but is the dual functionality and point saving of the pathfinders better? I really like the look of the sniper team tbh, but I was wondering if there was anything that should be known about the effectiveness per points for either team.
Oh, and before I forget, do most people run their commander as the helios setup? Cus that's what I have been trying, and it seems quite hard to stop him from dying, and when he doesnt it's kinda hard to kill anything significant, are there any other run of the mill builds that people use that they have success with? apart from the fireknife that is.
It might just be my abilty to use jsj though.
If there are any grammer mistakes, sorry bout that, not very good at editing.
First, I don't know if the Rail Rifles are worth it. If you take them in a Pathfinder unit, you lose the markerlights, which i don't think is worth it. If you take them in a sniper squad, you give up a useful Heavy Support slot for a weaker unit, although you do gain a few networked markerlights.
Second, there is a good FAQ on XV8 builds in the sticky section of the T'au Empire Forum
Third, I personally don't like the Helios build because it forces your commander into very close proximity to whatever he wants to hit with the Fusion Blaster. The range of the Plasma Rifle is wasted if you have to get that close. If you want to even out the range of the two weapons, Fire Knife might be a better build for you. The Burning Eye might also suit your style of play, allowing you to take advantage of your commander's individual character status by keeping him at a greater range while still being able to put out a decent amount of firepower.
However, if you are bent on keeping the Fusion Blaster for anti-MEQ purposes, I suggest the following build.
This is just my humble opinion, as I am not an expert in the matter. Still kinda new to the game. I'm sure you'll get a response from rikimaru or ILonginus that will be more in depth.
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Drop it to a Shas'el and replace the shield generator with a Targetting Array for the standard arrangement. It's cheaper for the same effect, since you don't want to get into close combat.
Last edited by PsyBomb; December 8th, 2008 at 03:06.
I fight for the Greater Good. Too bad for you it's MY Greater Good.
Snow Forces of T'olku W/L/D : 3-4-2... I like to think I'm learning, though.
Personally just take a unit of Pathfinders for targeting, and use the special rule that allows you to take 3 sniper teams for one heavy slot. This also gives the benefit of a stealth field generator. Although some may scoff at these sniper teams, saying- "more broadsides, hammerheads, skyrays" three of these teams costs about as much as ONE Hammerhead- which, can be killed with ONE shot.
Agreed. All Tau army lists can afford to sacrifice at least one heavy support slot to something that isn't toting a railgun. Sniper teams come with a unique set of benefits (e.g., BS 4 markerlights protected by a stealth field) and drawbacks (static, relatively easy kill points if the enemy is truly intent on taking them out), but they certainly can work. Always remember that there are other ways to to kill heavy infantry and armour than railguns.
Sometimes I feel that many Tau generals rely too heavily on the "Easy Button" that Heavy Support railguns provide. Yes, they are That Good, but if you're willing to challenge yourself a little bit, diversifying your anti-heavy-infantry and anti-armour roles to fusion-blaster-capable units -- like Crisis suits and Piranha -- can prove very rewarding.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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I feel taking one rail head, one sky ray, and one squad of broadsides is best. Sky rays are my favorite out of all, but I'm also a lover of pirahana with fusion. I don't think Rail rifles are worth it, I mean, you have a whole bunch of str 5 shots all ready, the sniper teams take up room from the missle carrying mobile unassuming markerlights, the submunition tank, and the twin linked broadsides of doom. Putting them on pathfinders is a waste or marker lights. Tau are an army I've always wanted to play, but I can't seem to pull myself away from the service of the emperor.
Last edited by Ready4anything; December 8th, 2008 at 05:48.
As far as giving pathfinders rail rifles - no. Their markerlights are just way too valuable for that.
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Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
I originally thought yay great railrifles but on the basis of quantity its not really worth it to me.
For X points you get 6 railrifles as a Heavy support giving up 2 Twinlinked railgun shots. Or a Railgun with a big blast
(Yes you can get 9 but its a lot easier to take in markerlights when working wit teams instead of 3)
Im guessing you would use the markerlight for the Sniper Drones. which gives you 3.5 hits. Now on Marines probably the best to use them on that gives 3 kills if their not in cover. Railguns will give you up to 1.777 kills if there not in cover. and for the submition round just take how many fit under a template and divide by 3.5.