Shas'ul With Marker Lights - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 7 of 7
  1. #1
    Member
    Join Date
    May 2003
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    It occures to me that it is possible to give the Shas'ul of a Fire warrior squad a Carbine with a markerlight for +10 PV, and a targeting lock (Hard wired from the armoury section) costing another +7 PV.

    This means the firewariors Shas'la can fire at what ever target you want while the shas'ul is free to use his marker light on a separate taget, eg a tank or monsterous creature that would be unlikly to fear the pulse rifles.

    To do this you must upgrade a firewarrior to a Shas'ul, which costs another +10 PV, bringing the total cost to +27 PV.

    This sounds like good value to me, but for the same points I could get nearly 3 more fire warriors.

    So, What do you think? A good idea or not?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Junior Member
    Join Date
    May 2003
    Location
    Cape Town, South Africa
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    In my experience, taking a markerlight with your fire warriors squads is the most sensible option if you want to include markerlights in your army. If you want to target tanks, a target-locker may be a good option, but if you are going for high toughness foes, you could still attempt to wound with pulse rifles. But unless you want to use seeker missiles, which in my opinion are too expensive, I would forgo the markerlights.

    I always take a shas'ui for my fire warriors squads, 'cause the leadership bonus, and the ability to target individual models in HTH is invaluable.

    Nostromino

  4. #3
    Senior Member
    Join Date
    May 2003
    Posts
    340
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Woah! I didn't know you could give target locks to firewarrriors!

  5. #4
    Senior Member ShaselMudd's Avatar
    Join Date
    Apr 2003
    Age
    43
    Posts
    523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    6 (x2)

    Yeah I dotn usually give my team leaders markerlights as I I have to agree that missiles are too exspensive. I have done it though and it has made interesting army focused around pathfinders. I had 3 tank all armed with 4 seeker missiles apiece and each one of my 3 firewarrior teams was armed with one as well. Sometimes it worked ina tourney and sometimes it didnt depending on the dice. In one game against Khorne I took out a unit of 15 khorne warriors with just seeker missiles. It was cool but then the next game I always missed and maybe hit 25% of the time. Depends on the style you wanna try. It can be fun though. Maybe better used with higher point games.
    <a href="http://www.liquidgeneration.com" target="_blank"><img

  6. #5
    Member
    Join Date
    May 2003
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I was thinking of having a squad of 12 fire warriors with the Shas'el having the above markerlight/target lock combo in support of a Broard side. the idea would be that whie le shas'la provide fire support the Shas'el picks targets out for the B.Side.

    What do you think?

    Additionally, from my reading of the rules it seems as though a markerlight could be mounted on a pulse rifle. It doesn't say in the Shas'el discription or under the rules for markerlights that they must be fitted to a carbine.

    What does everyone else think of this? Is this fair or cheesy?

  7. #6
    Senior Member ShaselMudd's Avatar
    Join Date
    Apr 2003
    Age
    43
    Posts
    523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    6 (x2)

    I dont think it says either but it looks best on the pulse carbine cause I think you can play off the underslung thing on the pulse carbine as the markerlight.

    Are you only taking 1 broadside. I usually take at least two or 3 depending on the points of the game.

    I think your idea is sound and can be very useful. Its just the amount of points you spend so one guy can possibly light up targets for another gun. The broadside gets a reroll so hits pretty decent usually, granted youcan have bad luck. I just think there are better places for the points unless your playing a really big game. Then I think markerlights come in real handy but in smaller games less than 2000 points I just think the force can be filled out better.

    This is not to say by any means that its wrong. Your plan if anything exeplifys the fluff of the Tau army and I am sure can be fun to play that way too. I've used it before as well with teams of pathfinders.

    Well thats my two cents.
    <a href="http://www.liquidgeneration.com" target="_blank"><img

  8. #7
    Member
    Join Date
    Mar 2003
    Posts
    144
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i think markerlights are the best. You can hit the target and then let your burst cannons and gun drones hit on 2s where they would normally hit on 5s. In my tau army i have 13 marker lights and 7 burst cannon (4 on heavy gun drones) and 2 gun drones. I also like to use my team leaders markerlights to pick out tanks for my broadside.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts