Firewarrior Formations - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 8 of 8
  1. #1
    Senior Member Vindicare's Avatar
    Join Date
    Nov 2003
    Posts
    517
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x2)

    ok, say i have 36 firewarriors, now i can either put them into

    3 squads of 12 warriors
    4 squads of 9 warriors
    6 squads of 6 warriors

    what would you say is most effective?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements

  3. #2
    Senior Member
    Join Date
    Apr 2004
    Location
    Maryland
    Posts
    284
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    it depends on who you are facing:
    if you are facing nids, i would go 6/6 because if one squad gets in CC your still fine.
    also the bigger numbers means you can play kroot or just more fire warriors and if you play small numbers that means it takes up all the troop choices but if someone shoots you they can only kill 6 people instead of 12 or 9.
    Tau'Va
    "Learn to shorten your reach! If your foe can come close enough to negate your striking power, all strategem is lost and when all stratagem is lost, the battle is lost."
    -O'Shovah

    <span style='color:red'>Image Removed</span>

  4. #3
    Member Xtremedoomaas's Avatar
    Join Date
    Apr 2004
    Location
    in front of you
    Posts
    232
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    2 (x1)

    i agree with stryker. although i say go with 2 squads of 6 and either 3 squads of 8 or 2 of 12. that way u have some squads to take out better stuff and other littler squads to take out whats left over. put the littler squads up front so that way if some one does manage to get into close combat with you they can only kill a little squad of 6. keep all of your other squads more then 3" away other wise theyu can consolidate and kill the rest of your guys. if you are more then 3" away then if they kill ur little squad you can shoot and kill them before they hurt another squad.

  5. #4
    Senior Member
    Join Date
    Mar 2004
    Posts
    284
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    Unfortunately with the new rules Tau are going to get the hurt laid on the them in assault fall back stage. Now its ideal to have at least 6 inches between your squad formations, and dont expect to be able to fall back, even with jump equipped infantry (which by the way, need some help out with the new rule).

  6. #5
    Senior Member isitused's Avatar
    Join Date
    Jan 2004
    Location
    Santa Clarita, CA
    Age
    35
    Posts
    1,109
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    47 (x3)

    If you field units of 6 I would highly recommend an Enthrall. It only takes 3 dead tau to cause a unit to be below 50% and if they fail their test they can’t rally. It would be frustrating to have a bunch of 2 unit fire warrior units running away. As far as bonding go&#39;s I wouldn’t waste the points to bond a small unit of 6.
    -GM
    I put the Laughter back into Slaughter.
    Sons of Prometheus <click>
    Children of Murder <clic>

  7. #6
    Senior Member
    Join Date
    Apr 2004
    Location
    Maryland
    Posts
    284
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    no, if they lose 3 fire warriors out of 6, that makes it 50% exactly, you have to be below 50% so they have to lose 4 fire warriors to make it below 50% and once your that low and if your in CC it doesnt matter, your screwed anyway.
    Tau'Va
    &quot;Learn to shorten your reach! If your foe can come close enough to negate your striking power, all strategem is lost and when all stratagem is lost, the battle is lost.&quot;
    -O'Shovah

    <span style='color:red'>Image Removed</span>

  8. #7
    Member Splan's Avatar
    Join Date
    Jan 2004
    Posts
    47
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Obvioulsy it does depend on who you&#39;re up against but I usually opt for squads of 9.

    Nine is optimal in terms of moral checks from shooting casualties,
    since you have to make a check if you lose 25%.

    If you have 8 or less in a squad, that&#39;s a check if just 2 die.
    If you have 9 fellahs, 3 need to go down before a check is made - the same number that you would have to loose even if the squad was 12 strong.

    I find 12 a little unwieldy too, usually not all of them can draw a bead.

    Although for FWs, bonding is better value if you have a full squad.

    So, depending on the things, 4 squads of 9, leaving room for a couple squads of Kroot too. (btw 13 is a good optimal number for kroot).

    It&#39;s all about the numbers...
    Do the things

  9. #8
    Son of LO H0urg1ass's Avatar
    Join Date
    Jul 2003
    Age
    38
    Posts
    2,160
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    171 (x6)

    Firewarriors have the best basic weapon for a troop type in the whole darn game, so I would suggest taking more than 36 of them. My proposed Tau army (I&#39;m not done purchasing it yet...) has 50 Tau Firewarriors.

    But, since you asked about 36 of them, then use squads of 9. That way you can have 4 marker lights instead of 3, which are insanely useful when you want to make sure that the opponents Land Raider goes down quickly.

    Also, as it has been mentioned before, you have to lose three models in either squads of 9 or 12 to take a test, so there&#39;s really no difference in that respect.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts