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I have never used harlequins before so I can't be too prejudice against them, but I just don't see the point in them. They are more expensive than most elite Eldar, have worst saves, and seem to be a Motley Cure of a unit that has no real identity and only works against itself. Take for instance the Shadowseer. This model forces an enemy shooting at it to roll 2D6x2 to spot it. This would be great if the model was a beast in HTH and nobody would want to fight it. But this is not the case. The harlequins are still T3 and don"t even have power weapons. The Deathjesters carry shuriken cannons with the only difference that they pin. Some of these models would be awesome if they could be incorporated into other units. For instance a Shadowseer in a squad of dark reapers. Beyond this I cannot seem to see their point. Can anyone shed some light?
I don't use Harlequins either, but they do have their upsides. Fusion Pistols and rending weapons provide them with some good ways to break through Termies (sans Shields.) They can really shine if you pour points into them to fill out the unit and buy them a transport.
Harliquins are a great unit when used properly.
Whilst they do have some down sides, this is what Eldar are about. A strength and a weakness. Think on this:-
Having to spot them. You'd be surprised how effective this can be. Players frequently fail this with weapons better put to use on the rest of your army. Once they've picked the target that's that. Shot wasted.
They've got hit and run and ignore difficult terrain. They can retreat very quickly into cover or they can move through obstacles to get to targets. They are a very quick unit.
Rending. Ok it has been downgraded in 5th but with the amount of dice a harly squad rolls on the charge you'll still maul small elite squads.
Whilst the save is poor it is invunerable.
The troop master has more attacks and can have a PW.
Most players agree the death jester dosn't fit into the squad's purpose as well as the others. but a well built squad of harliquins with some support can panic your opponent and do alot of killing.
The speed of the unit can make them harder to support but give them back up, maybe the attention of a farseer and they can work wonders.
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You can't buy them a Transport right off the bat. You need to buy a Wave Serpent for another squad, kick them out of it, then put the Harlies in. Or you can stick a squad up to 6 members strong into a Falcon.
As for their use, they are very good at getting the first hit in. They're nowhere near as effective if you get charged at, but they have Furious Charge as a rule, so if they get the charge you are looking at a heck of a lot of attacks. Plus they hit at S4 with a very good weapon skill. A Squad of ten normal Harliequins is looking at 40 S4 hits on a charge. If you paid for Harlequin Kisses, these are all rending. With that many dice being rolled a fair few will hit, and a few of those will go right through armour.
Consider also if you have the support of a Farseer. Guide and/or Doom are a godsend for them. Being able to re-roll to hit/wound is a great benefit, just like for most Eldar Units. We're not meant to have one squad run off on it;'s own and expect to walk away unscathed, we're all about harmony.
The somewhat lacklustre Inv. Save is a bit of a problem, but again, that Farseer with Fortune is going to keep them alive for longer. On their own though, the fact it's an Inv. Save and not an armour save, makes quite a difference.
Something else to consider is the fact they have Hit and Run. It doesn't make as much sense to have them run off at the end of your turn, you can make them leave at the end fo the enemy'sturn and have them either charge back in, or go off to fight another unit if it's within range.
The Shadowseer's Veil of Tears is a great skill. It lets you get safely within 24 inches of an enemy without fear of being shot in the face, and blast templates cannot specifically try and drop templates until the enemy has rolled to spot. It's also good to remember that if the enemy fails their distance check, they cannot fire at anyone else. Although somewhat random, there is nothing more satisfying than having someone roll to see the Harlies (especially within a very close range) only to fail and not get to shoot their fancy Submunition Hammerhead or the like.
Incase you haven't guessed, I am quite a big fan of Harlequins. Plus the models look cool. If you're being fluffy with your colour scheme, it lets you go nuts with painting.They are awfully costly though, but most Eldar are. It's only fair considering how powerful most of them are.
Harlies are a bit tricky to use. They require serious focus if they are to avoid getting shot to bits by fast moving units like bikers, jump troops etc that can bypass the "safe" zone created by the seer.
Generally I would recommend scorps or banshees to people looking for a solid cc squad. Both of these are easier to use and more forgiving in most situations. But harlies certainly have a place and bring some interesting abilities to the table. Even nerfed rending is still not bad, and the shadowseer is very handy indeed.
If the radiance of a thousand suns
Were to burst at once into the sky,
That would be like the splendor of the Mighty One...
I am become Death,
The shatterer of Worlds.
harlies throw out basicly as many attacks as scorps with rending and the troopmaster they get several hits to ignore armor like banshees. the added bonus of furious assault means they are str 4 on the charge. The shadow seer is expensive but worth its points having a fast dangerous CC unit that can't be shot reliably until it gets close is great. The fact that they are so fast means that even if they get charged they will go first and on the charge even special characters will struggle to go first. The deathjester can work if you are using them as a counter charge unit. while your waiting for the enemy to move up the squad gets to shoot. Have run a full squad with muegan ra (sp?) in it thats 7 str 6 shots and death to anything it charged. Was way expensive but was alot of fun. They one of the few units we have with inv saves making them good at taking on elite CC units but the low T and no armor means mass shooting will be their bane.
I was under the impression that you couldn't have a pheonix lord join any unit that wasn't his aspect. (ie maugan ra has to go with dark reapers)Have run a full squad with muegan ra (sp?) in it thats 7 str 6 shots and death to anything it charged.
They can't join other aspects but other units are fine but don't pass on aspect powers to them ( so no bladestorming guardians ). I have used him in a ranger squad once also and did ok. for laughs try asurmen (sp ?) in a warlock council he has defend and I believe that will still reduce the number of attacks an enemy gets ( no codex on hand to check exact wording ). They becone the ultimate tarpit with rerolling saves and even fewer attacks coming in. But that is getting more than a little off topic.
Eldar W/D/L: 17/15/12
Ordo Malleus W/D/L: 24/3/4
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