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Sometimes I hate these "What shall I choose?" threads, but I guess I need some help, so bear with me here.
I already have two armies (three counting my Cygnar) to finish building and painting, but I recently bought a bunch of codices in the "know your enemy" spirit, and, well, now I'm in trouble. I have little left to buy for my current armies, and I'm already looking at other stuff.
I'm caught between a bunch of different choices, many of which I never thought I'd like: Chaos (Emperor's Children), Tau, nids, Orks, and Eldar.
As background, I play Necrons and am rebuilding my marines. I'm used to either shooty or well-balanced lists with units working in synch. I know that's the Eldar through and through, but I am not sure I want to go with them. I'm not sure I want an army that's just a repeat of my past armies in different models. What sets Eldar apart from my current armies?
Also, I feel rather intimidated by them. I hear they are VERY difficult to master, and since on paper I can't grasp how true that is, I'm doubly frightened. I also think that, while converting should be at a minimum, to paint these the way I want might just be the hardest challenge I've ever faced in this hobby.
Having said all that, I LOVE the fluff, and frankly can't make up my $^&#&@ mind. I'm sure you'll all tell me to follow the path of the warrior, but why Eldar and not the others I'm mulling over?
From the list you gave I'd say go tau or eldar simply because it will get you away from your T4 and good save protections and make you work alot harder at keeping units alive. Aside from that the eldar will be much different because our units work well on only 1 or 2 targets in most cases but they work amazingly well on those targets. This makes supporting your army a matter of getting units to the correct targets intact. Eldar also have an advantage of being able to play just about any style of army you want from footslogging, gunlines, hybrids, mech and even wraithzilla and hordes. It helps that the models are just great.
Compared to the other armies eldar have more ways to build good armies than tau which generally have to go mech to be competitive ( I have tau myself and struggle unless I'm mech so this is personal experience others may disagree ). They have actual reasons for fighting and struggling unlike the orks and nids that fight just because. And the eldar are actually different unlike chaos which would end up being just another MEQ army which you alredy have 2 of.
But will you answer?
I agree with nakaruru. I think you would do well with tau eldar or nids because these are very different from marines and necrons. You seem to be looking for something different and eldar are definitely a connoisseur's army that takes some work. I think the most notable difference is our units are super specialists that consentrate on fighting only one type of enemy. We can also have six different armies with none of the same models that look different, act different, and feel unique. When painting, it can be easier to deal with because the aspect warriors can be painted in their tradtional colors. This will help with painter's fatigue, "Why oh why am I painting more blue...?"
Well, there's a condensed list of reasons for you. Best of luck.
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Reasons to answer the call:
1.)Diverse, the Eldar never have a "weak" codex, as we have so many choices to pick from that another unit just fills its place if the first one gets a nerf. You could own like four totally unique Eldar armies with almost no overlap between units, examples: Saim-Hann Jetbikes (totally mounted army, nothing is capable of less than 12" of movement per turn), Iyanden (wraithguard, nigh immpossible to outshoot due to high toughness on wraith units, but low model count and very high $ cost.), Alaitoc (lots of rangers, not usually played as much due to troops being the only thing scoring and the fact that rangers have all heavy weapons), Biel-Tan (lots of aspect warriors). 4+ choices in each force org. slot.
2.)Painting; as stated before aspect warriors have completely different color schemes, so you'll be painting many different colors unless you play Iyanden or Saim-Hann which use little to no aspect warriors.) Colorful models such as the Harlequins can easily incorporate 8+ completely different colors without looking the slighest bit tacky, they'll take a long time to paint but look amazing when finished.
3.)Challenging to master; the Eldar are very difficult to learn how to use correctly, but once you figure out how to master the art of assisting units it's very satsifying to know you for sure are a more tactical general than your opponent.
P.S. The Eldar are my first ever army. It took me about 5 or 6 games with my brother thrashing me with Space Marines to finally learn to use my units in tandem. I've won every game against him since then. He switched to Ravenwing Space Marines sometime after I won that first battle which are even more difficult to handle since they can match my army's speed.
Last edited by Fleeting Ęther; December 25th, 2008 at 02:35.
Scratchbuilding Fire Prism Crystals
2K Mech Eldar in 2010: 25Win/4Lose/8Draw
Well if you are iffy about eldar, you can do Chaos marines since they are tough to kill and Emperors children has sonic weapons and higher I.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.