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I was reading about the star engines and got a little confused as to how useful they are. I am fielding a Fire Prism and may need to move quickly in an upcoming campaign I will be in. The star engines allow the Fire Prism to move an additional 12" in lieu of shooting. But the Fire Prism is a fast skimmer and can therefor move 24" and confer a 4+ cover save. In neither case a unit can embark or disembark and the tank is unable to shoot. So why spend the points to take the star engines and confer no cover save? As I understand the engines can only be used if the tank is able to shoot, so if it has already moved the full 24" for flat out it is unable to shoot and can therefor not use the engines. Am I missing something?
I am at work so can't really check but if I recall correctly this was talked about in a faq you can go the full 24" in the movement phase then the 12" in the shooting for a total of 36". On a side note this can be used to move and open a firing lane for a unit then star engine move back infront of it with a tank to help protect them.
It gives a slight tactical edge, but not really enough of one that I'd pay extra points for.
e.g. I NEED to wipe out squad A. I move up my prism and a couple of other units to shoot it. The other units wipe out squad A, so my prism decides to either a) move again into cover to keep it safe from fire, or b) move 12" to block an objective.
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