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If you deep strike swooping hawks and drop your grenade. On that same turn you deep striked can you sky leap back up?
the FAQ answered my question but why deos it say that you would get little use out of the swooping hawks this way if you get over six turns if every turn you come in you get to shoot and drop a pie plat every turn. Unless they are refering to you not being able to kill tanks because you deep striking all the time.
Does anyone know why it says in the FAQ "you risk getting very little use out of your unit over six turns"
The reason it says you may not get much use out of them is becuase if they are in reserves, you have to roll for them, so you many not get them each turn. you may get them every other turn.
this could be aided by taking an autarch as an HQ choice. a list i have been working on for a little while actually uses 2 autarchs in it. one benefit from the autarch is it adds 1 to your reserve rolls. so, on the second turn, when u need 4+, if you have 1 autarch, you only need 3, and if you have 2, then u only need to roll a meager 2+ for each unit in reserve. just some food for thought.
War is my master; Death my mistress.
Skyleap works in the movement phase, so if you rubber-band them all game long, you will never get to shoot or assault, and of the 3 weapons each has (grenade pack, haywires, and lasblaster) you'll only get to use 1. That's what they mean by "not get much use out of them."
Also if you're rubber banding all game then prepare a nice board with some grapes and celery and be prepared for the inevitable calls of "Cheese!"
A nice glass of port would go down well with that too.
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thanks for the help but there is one thing i still dont get.
ok when you deep strike your hawks on the table you can shoot with them and drop a pie plate. After you are dun shooting can you sky leap back up so they are not on the table during your opponents turn.
No, that's what I was saying. Skyleap is used in your movement phase, which happens before shooting, so it's one or the other.