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MAJIXXX HAS CREATED A NEW ACCOUNT, THIS THREAD IS NOW THE PROPERTY OF BLACK HAWK
Right, in 3 days my friend and his brother are comming round to my house for a 2500 point battle, I collect necrons, here is my list:
1 lord & 20 warriors
3 hvy destroyers
They dont have 2500 points in 1 army so they are bringing 50% tyrandids and 50% chaos to opperate as 2 different armies (allied ofcourse). Because my table is long and thin we are playning lenght ways, so combat will be slow, slow enough for me to get my army into possition. I need expirienced players to tell me how i should use my army to best affect. Because they have the advantage of having 2 varied armies we have agreed that most of the terrain will be down my end of the board. I only have 3 days, so plz help me.
Last edited by majixxx; January 4th, 2009 at 11:52.
First off, I'm moving this to the Necron forums, where you're more likely to get the help you need.
Now, as to specifics, it will help to know what your opponent will be bringing, otherwise it's hard to nail down a strategy, but in general:
Heavy Destroyer bait: Vindicators, Hive Tyrants, Carnifexes, Daemon Princes, Obliterators, pretty much in that order. If heavy destroyers aren't available, use regular.
Use the 'lith on turn one to support your units. If it sits still it can drop pie plates on armour and TMCs.
Shoot, shoot, shoot the nids. Genestealers are your primary target. Avoid getting bogged down in cc with them except with scarab swarms, which can tie up units well, especially if they've been softened up ahead of time.
Give the lord Veil of Darkness and pop around the battlefield with those warriors sniping rear armour. This would work better with immortals, and 20 guys will be hard to deep strike with, but you get the idea. Just be careful.
Other than that, we need to know more about your opponent. In the words of Sun Tzu, "Know your enemy."
Your nightbringer will scare the poopy out of him, you can run that as your vanguard, keeping it infront of everything to draw all the fire. If it gets into CC, even better, it can either eat everything alive, or if you dont like the way it looks, use its skill that throws everything back.
NB is great against swarmy armies like nids.
Please mind language -- Canew
Last edited by Canew; December 30th, 2008 at 20:14.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
With regard to NB - statistically, Nightbringer can beat any *single model* in Warhammer 40k one-on-one. (Some are kinda dicey, like Skulltaker, who can get lucky, but in general, this is absolutely true.) That does not mean Nightbringer can take on multiple baddies at once. He will easily rip one melee Carnifex in half. Three melee Carnifexes will end him horribly, even two is dicey. Pick your battles and make them hurt your opponent.
With your Destroyers, concentrate fire on the same target whenever possible. I'm not a fan of splitting them into 2x3s, but if that's what you've got to work with, go for it. Ideally, you want to kill off entire units whenever possible before moving onto the next.
Heavy Destroyers. Split them into two groups of 1 and 2, but keep them together. This'll help keep the unit alive longer, it doesn't appear you're using the other Heavy slot anyway.
60 warriors is a ton. O.o I don't personally think they're effective enough to warrant that many, I'd rather see some immortals in here, but if that's what you've got to work with...
Terrain does not help you in any way. 'nids have no AP on their guns, you'll always get the saves, and it just gives them a save they don't normally get. Chaos will probably have some bigger guns, but you need to be making every shot count as soon as possible.
It's gonna be a rough fight, that's for sure.
TBH i think its a good list, if you have any more regualr destoyers put them in with 2 squds of five you can wipe out a normal nid unit (normally they wont be getting armour saves and you are killing them on 2's ....cause your stength six) aim for the synapse creatures with the heavies AND DO NOT DEEP STRIKE YOUR MONOLITH if they have carnifixes or even a hive tyrant they will tear it to pieces....nightbringer is awesome but as SMann233 said pick your fights carefully.....you really want to get rid of the nids as soon as possible as thy will litteraly EAT you in combat.
A basic plan could be
turn one 1
Heavy destoyers- aim at synapse creatures (aim all three at one target at a time)/(or tanks conatainging combat chaos
Destroyers-focus all fire on one unit of nids (preferably one that is not in cover...and the most dangerous (genestalers and hormogaunts)
warriors-move into position/cover
Nightbringer-move out to meet your new friends (try to fire your weapon)
Monolith- see if you are in range/move into a good position
Heavy destroyers-finfish first target/move on to another once dead
destroyers- shoot another target even if first one is not dead
Warriors-finish waht destroyers started
Nightbringer-try to get in to combat with a chaos squad (they cant even wound you) or a synapse creature (remeber your shooting weapon is an assault weapon)
Monolith-rain hell down on chaos units (ap3 blast)
Try to avoid combat and if you cant the teleport out using the monolith
Good luck, and may the dice gods smile upon you and smite your foes.
Thanks for all the help ppl. I have spent some time looking around the forums and with your help arrived at this tactic:
I plan to Keep everything in one big block, lead by the nightbringer. There is a bunker mid table near my deployment zone, it is here that I will drop off my lord (with VoD) and 30 of my warriors (20 to accompany the lord and the other 10 to man the bunker equipped with str 10 railgun). This leaves 30 warriors + nightbringer to advance up the board with destroyers on the flanks.
Just as the main body of my army moves into rapid fire range I plan to preform the flying circus stratagem on the weaker chaos "shooty" squads whilst rapid firing the brains out of the nids (at this point the nightbringer will slink off to destroy appropriate foes). I originally plan at this point to deep strike in the 'lith and the scarabs to provide support, but as puppet_master pointed out, if the nids have strong units this may be a bad idea. The scarabs will deep strike in to hold up some of the more fearsome chaos units (I think he has Abaddon the despoiler). As necrons are great shooters i emagine at this point that the nids will dive for cover and wait for me to get into charging range of them (which I will not do), it will be the destroyers job to drive them out.
The only thing I feel that holds my army back is phase out, and in a 20 turn game (we had to account for the time it takes to travel the length of the table + a chance for them to mince me in melee) the chances are I will come very close to 25%.
I emagine that most of the fighrting will take place on their side of the board, as they will wish to inhabit bunkers and prepare for my attack, but I know that my advance alone will not hold them off. If somebody could suggest a safe way to deep strike my 'lith to provide fire support should the nids have a carnifex I would be vary pleased. Thanks again ppl =].
By the way they dont arive untill tomorrow 1pm (GMT). I will check around midday tommorow.
By the way, After dicussing the almost certain phase out with my opponents, we arrived at these victory conditions:
My army phases out within the first 05 turns: Chaos & Nid Victorious Slaughter
My army phases out within the first 10 turns: Major Chaos & Nid Victory
My army phases out within the first 15 turns: Chaos & Nid Victory
My army phases out within the first 20 turns: Chaos & Nids Survive by the skin of their Teeth (fangs) / Draw
My army doesnt phase out during the game: Necron Victorious Slaughter & Bragging Rights
Bear in mind the game is 20 turns long, Do i stand a chance?
If i dont im sure i could persuade them to lower the game length to 15 turns.
Last edited by majixxx; January 1st, 2009 at 18:28. Reason: Notify you all of victory conditions
That is a huge table and a very, very long game. That works to your advantage, actually.
The nids are significantly faster than Chaos, unless he plays an all-transport list. That means you're going to encounter one army half of your size 2-3 turns prior to the arrival of the second one. Don't get too close, let them come to you, and then gun them down before they can respond. Broken in half like that, you should be able to pick the armies apart peacemeal, which is something Necrons can actually do pretty well.
I did it! I won!
Model Of The Match: Monolith
Resilient Nuisance : Abaddon The Despoiler
Victory Margin : 412
Right from the word go chaos was my main problem, the sea of unpainted orks (they didn't have enough tyranids in the end) would only be a problem if they got up close, which eventually they did, but due to their small squad size my necrons picked them of in melee with little losses.
At the start of the game orks dove for nearby cover and bunkers, whilst chaos space marines made a steady advance. There was a minor scuffle on the left flank where the marines gunned down 6 of my warriors, which responded with a kind of death or glory assault, killing 2 marines. Unfortunately, by the end of the assault, the only necron that survived the assault fell back, denying the 3 other warriors their will be back rolls.
Else where, I was doing fairly well. On turn 5 my 'lith deep striked behind a rhino assisted by scarabs, who promptly assaulted Abbadon. When 3 heavy destroyers destroyed the rhino from afar, the 'lith was able to land a pie plate on the surviving passengers. The scarabs did awfully, being knocked down to 6 wounds by the terminators that accompanied Abbadon.
Whilst the 'lith was causing chaos much trouble, orks decided to charge into 2 of my warrior squads, shooting their weapons and knocking down 2 necrons just to find they were out of assault range. Naturally, the necrons turned them into swiss cheese in the following turn.
The few destroyers I had weren't as effective as I had hoped them to be, the heavy destroyers had nothing to do after they blew up the chaos rhino, and the normal destroyers where only good for killing strangers and cleaning up after my strong warrior base. I plan to ditch the scarabs and fill up my fast attack with 15 destroyers, hoping that they will be more effective in larger squads.
Besides the scarabs and the destroyers, the only other squad that under preformed was my assault squad of 20 warriors and a support lord. They sat cowering behind a bunker until roughly turn 13, when a big assault was taking place at the boards centre. The lord VoDed his squad into the fray, leading around 40 warriors in a combat against 20+ orks and Abbadon. Thankfully, the nightbringer made light work of Abbadons escorts, and the orks were kept at bay by attack backs from the lightning field.
The game was brought to an abrupt end when time ran out, on turn 15 the huge assault on centre board was drawing in more and more participants. I sent in all I had (bar the destroyers and the monolith, which was immobilized on turn 9). The necron warriors outnumbered the orks and thus made light work of them, whilst the nightbringer came close to destroying Abbadon himself, but unfortunately did not take away the last few wounds, as the game was drawn to an end on the 17th turn. Just as well, I was only 9 necrons from phase out .
Despite all of the praise they get from other players, I do not plan to take scarabs in my "remixed" 2500 point list. I know they cannot be expected to stand up to an armies primary HQ, but thats the job that i need them to do, and if they cant do it, its pointless me taking them. Here is what I plan for my improved 2500 point list:
10 Immortals & Necron Lord (With VoD, Gaze Of Flame, Chronometron)
3 Heavy Destroyers
Total: 2500 pts
As I have little spare cash the immortals will be converted warriors. PLZ comment on this list, and then I wont need to pester you all for help next time I'm going to battle someone
Last edited by majixxx; January 4th, 2009 at 09:43. Reason: Altered My New List
Nice job. I didnt know you can assult after porting though, but grats.
I've always liked the VoD.
majixxx has created a new account, this thread is now the property of black hawk
Only The Dead Have Seen The End Of War - Plato