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So I am starting a nid army and need some advice towards battling the blood angels. I have read alot around this forum and have a VERY basic knowledge of nids. That being said, the best option I have found is Nidzilla list. What other viable options do I have? Thank you in advance.
Necrons=2500pts. 1W/ 1 tie/ to many losses to count
So I have no other options. The Blood Angels are a close combat space marine army. I play Necrons against him on about every weekend doing different campains but lose horribly. Playing Necrons is really fun with the shooting not the assulting. I want my list to reflect a non shooting army, is Nidzilla the way to go? Keep everybody in cover but when comming out of cover run the MCs in front. MC and assult there are no armour saves, and the Fexes will soak up a lot of fire for the stealers to get in there also and really do some damage. Is this corrrect? Or do I have my tactica all messed.
Ok, so nidzilla armies tend to be much more shooty based, carnies tend to get squished pretty quickly in close combat (only 2-4 attacks, low init, low WS [for a nid]). 1 or two power fists will really just ruin a carnie's day. It's also just hard to really go zilla in 1k points.
That said, a horde of gaunts with some stealers and several (3-4) zillas is very viable at 1k points, and can be very effective (just make sure you bring two hive tyrants). The gaunts and stealers surge forward while the zillas lay down covering fire. Then, once you're close, the gaunts and stealers move in for the close combat kill.
~2k of genestealery goodness
~1750points of terminator goodness
Dovie'andi se tovya sagain
more witty remarks to come.
Ah. Very nice. Thank you. So do i gear up those Fexxes with shooty goodness or keep one or two for cc after guants and stealers move in? He has no tanks to speak of but loves to use Furioso Dreadnought (sp) and that death company of his really tears it up in cc.
In most cases a shooting fex is just as good in melee as a melee fex. Sure you may have a few less attacks and STR9 instead of STR10. But you get the bonus of being able to shoot and deter the enemy armor from return firing while you close.
A dedicated melee fex is usually a one-trick pony who has lost his marked cards. Any player who can get over the "oh no, it's a melee carnifex!" fear can effortlessly deal with them.
i find that hormagaunts with Roxin sacs and Adrenal glands(i) work great against space marines because they can assault between 17' and 24' making it quite unlikely that would be even caught in the assualt marines range with their dinky pistols, i found even space marines usually can only get one 24' range shot against them before they are swarmed. gaunts with fleshborers can overwhelm marines with their ability to dish out 4str. attacks and re-roll to wound and provide a meat shield for the more expensive hormagaunt
If thats the case and use use a swarm army becasue usually assault armies have smaller armies then most player becuase they are quite expenisve point wise
if you do go with the swarm use Tyranid warriors with devourers or deathspitters with STs or rending claws as well give them toxin sacs and aderenal glands for intiative. I have found that space marines love to back their assault troops jump over the lesser gaunts and go for the warrior trying to elminate the synapse control. By giving your warriors a strength and intiative bonus as well as some pairs of rending claws, the assault troops are going to be up against more then they bargain for
Outnumbering your opponent is always a good tactic but it is still important to have some big MCs in your brood to soak shots and take out tanks
I really dont see a viable swarm tactic anymore....It used to be great when you could take a few huge broods...move them across the table, shoot, assault, and win combat due to outnumbering...but that is a thing of the past.
Nids are an 'elite' CC army now, IMHO.
Hormies can be nice...but you need to beef them up to 14-15 pts to make them real useful. The charge range is great....but from an effectiveness standpoint Genestealers take the cake, IMHO.
I have never had a time I used Genestealers and wished I had taken hormies...but there are several times I have used hormies and wished for GS's.
Hive Flee Annoch
Once the game is over, the king and the pawn go back in the same box. -Italian Proverb
i wish my genestealer could get to my enemy's squad before my hormies
A single tooled up combat carnifex (crushing claws talons, scythe tail, reinforced chitin, carapace ect.)
will be the best choice otherwise your 1000 points will be fading a considerable fast amount.
To deal with the sm power fist captains just send in the gaunt horde-perhaps 10 for this certain job, cheap as possible and send the carnifex in to the squad where no fists are kept.
Against space marines i find that genestealers http://www.librarium-online.com/foru...ons/icon28.gif with acid more and sycthing talons (a lot of rerolling wounds basically hitting on 3's) will take out any squad, in new rules they will fail combat and run away.
Give the genestealers scout (scuttlers) and outflank or charge in the first turn with their infiltrate ability, most likely to save your horde for a turn or so.