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  1. #1
    LO Zealot Nebulas's Avatar
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    The Seer Council entry in the Craftword Codex states that any number of additonal warlock may be added to the unit.

    Does this mean that I could have a Farseer with fortune and a huge unit (15-20 warlocks + 2-5 Farseers) with 4+ re-rollable invulnerable armour saves?!?

    Now what a beast of a unit that would be!

    You cannot win, for to fight us is to give us power.

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  3. #2
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    However it would cost a monstrous amount of points. I&#39;d never do this, as something like a Daemonhunters Psycannon Purgation squad would wreck it so badly you&#39;d cry. <_<

  4. #3
    LO Zealot Nebulas's Avatar
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    Grey Knights aren&#39;t a commonly foguht foe for me. Also its not even that expensive, about 150 for the basic seer council, and then every additional warlock is only 13 points with ok equipment. + Psychic powers will be what costs most.

    Seer council = 90 pts
    Fortune (x2) 40 (in case the first one fails)
    Weapons for council (just sticking to cc weapon + s.pistol) 10
    Extra Warlocks (x20) 260
    = 400 points = 23 Warlocks = 23 wounds, 2 farseers 6 wounds, re-rollable 4+ inv. save, 50 attacks in cc, 75 when charging, can fleet of foot

    then you add all the gimmicks, psychic powers, more farseers, some witchblades, taking you to about 500-600 points.

    Edit:

    OK, it take it back, pretty expensive, but cool&#33;
    You cannot win, for to fight us is to give us power.

  5. #4
    LO Zealot Kirasu's Avatar
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    47 (x4)

    Yes and that entire unit can *still* only target 1 enemy unit.. So you have a huge squad that really isn&#39;t good at CC or firing unless you give every warlock destructor. Even then they&#39;re slow and too large

    Generally people use small seer squads, they&#39;re easier to move and attract less attention. The main thing are the farseers anyway

  6. #5
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    actually, they are AWESOME in cc, and if every warlock has destructor they dont ahve to shot at the same target since they are psychic powers. and they are not slow since they can move 6, FoF, and assult 6. they are faster then most infantry.

    this would be a really stupid thing to do in an army. it leaves no room for guardians or any type of support. also since most models in the squad have one wound, they would also be rediculously easy to kill, either by shooting or engaging them in cc. it is a HORRIBLE waste of points.
    <insert witty remark here>

  7. #6
    LO Zealot Kirasu's Avatar
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    Im afraid that&#39;s not true.. Read the second paragraph on page 74 of the rulebook under Psychic powers. It clearly states that they follow normal shooting rules and can only target a single unit. And since a seer council is 1 unit they must all target the same thing. Most psychic powers are basically instead of shooting attacks

    That is why one big seer council isn&#39;t that great

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