Welcome to Librarium Online!
So, I love my Harlequins, and my opponents fear them (more than they actually should), but harle's are a little tough to use. I'd like some tips from anyone who can help.
I field 10 including troupe master with PW, shadowseer with kiss, and 8 regulars with kisses. I do my best to have them in area terrain that provides 4+ cover saves, as that is a good deal better than their 5+ inv save, and they can run through it like it isn't there. I keep them away from flamers... I try to make sure they get to assault...
The problem I'm having is that my opponents generally deep strike shooty units in just to kill the harlequins, which gets rid of the advantage I have with Veil of Tears. Now, I will admit that being in cover should help, but having 3 raveners with 18 str 3 shots, inflict 8 wounds, and having me fail all 8 4+ cover saves and then roll an 11 for fall back morale check has me a little more scared of this than I should be... but I still wonder if there is something I can do to make that less of an issue.
(btw, my opponents think I should switch them out for something else, but they don't realize that they focus so much time on my harlies that it leaves the rest of my army to own them, so I won't be taking them out any time soon.
If you're not already run them in a transport and drop them off in cover close to the enemy so they can get a charge off the next turn.
You could also run another close combat threat like Howling Banshees to give your opponent something else to worry about.
A unit of 6 in a falcon is nasty, as you can move the falcon up seemingly harmlessly towards an enemy unit, then in the next turn you can hop out and assault with them (fleeting if neccesary) as long as the falcon doesn't move. Admittedly you have fewer than before, but the element of surprise is that bit greater.
http://www.armyroster.com Check out my ToP WIP in the projects section!
Between the rending nerf and Defenders React, I don't think a 6 man flying circus is deadly enough to avoid getting mauled by return attacks. I generally run them footslogging the way the OP does with a shadowseer, but if you're worried they're too exposed one thing you might consider is to borrow a wave serpent from another squad for your 10-man harlie unit. Even with having to embark on turn 1 you should still be in good shape to get them in assault wherever you need them by turn 3. An idea I really like but haven't gotten to experiment with is supporting them with a wraithlord marching up the field. The cool thing is the shadowseer counts as a psyker and mitigates Wraithsight. Could make for a very nasty spearhead.
Well, if they are tying up an enemy unit so that the rest of your army is free to move as they want, then they are already doing part of their job.
The people above already mentioned putting them in a Falcon, which works great. Another option would be to run them with another shooting unit behind them. I do this with my footslogging army and it works well. I run a squad of Dire Avengers with the Harlies. The Harlies provide a cover save to anyone shooting the DAs, and of course they have the Veil to protect them. That way anything that gets close will have to deal with the Harlies, and anything else will get shot up.
In your case, someone might drop in near the Harlies, but then they will have to deal with getting shot up next turn. It makes your opponent have to choose the priority of their targets.
Eldar Record: 11-8-3
Battle reports, painting and more at Meandering the Dune Sea
The Veil of Tears is a great skill, but not entirely guaranteed to protect against attacks. Apart from the being within 24 inches, there's also the fact that if any unit near them it targetted with a blast template, it can scatter onto the Harlequin Squad. Since it landed on them, it negates any defence the VoT has. A lot of armies have blast template weapons, so it can be risky to have any supporting units too close!
I've been looking for super units to add ~350 points, and one of the ideas I remember hearing about was concerning Harlequins.
Pheonix lords all have the Desciples special rule, which prevents them from joining aspect warriors not of thier own aspect, but since harlequins are not actually ascpet warriors, does this allow for the construction of a unit like this?
-Death Jester, Shadowseer, 3 kisses
that seems like it could be a fun unit to play, as you blast things with the Jester and Ra, then reward anything that closes with the excecutioner and kisses =D.
But I have no idea if it is legal or not...
As far as I am aware that unit is indeed legal, I ran one similar in a wraith list and they worked wonderfully. Hard to shoot at hard to CC but enough high str shots with good bs that ingoring them isn't a good choice also.
This is indeed legal but just remember that they are not fearless and are still susceptible to running off the board from the deep strikers issue.
Never apologise for asking questions young seers, through asking
questions we find answers, and through those answers we gain
knowledge of ourselves and the universe around us
Meet My Autarch
alright well i used to run the same build of harliquins as you do in 4th ed. but when they screwed rending over and got rid of con. through combat in 5th ed. i stopped using them. however if you dont want them to get shot up so badly you should think about running a fortune farseer next to them that way he will boost the sqauds survivablity as well as adding some extra tank hunting.( since they also weakened rending against vehicles)