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Prologue: I apologize if any of this seems elementary - I'm new to Eldar and I'm used to Space Marines.
As I'm building and playtesting my Eldar army I find myself thinking more and more about unit synergy. I'm discovering that this is extremely important with Eldar - units covering each others' weaknesses and "alley-ooping" off of each other so to speak. Wraithlords bogged down against mass infantry? Counter-assault with scorpions. Banshees getting shot up on the way to their choice expensive targets? Stuff 'em in a Wave Serpent.
And so forth.
As I'm building my list I find that there is a larger synergy to think about - which is how your army paces itself through the match. For example, taking an Avatar in a Samm Hainn list won't be as effective as an Autarch on a jetbike. Not being able to match the speed of the rest of the army is going to keep him from maximum efficiency. Here lies my more specific question about how to develop your army.
Right now I'm playing more shooty - Avengers in a Serpent for med range, and guardians/war walkers w/ scatter lasers for long range. I'm wondering which synergy is better:
Fast CC units (Banshees, Harlies, spears) will cover a missing element in the army, slow CC (Scorpions, Lords) units will find themselves striking already shot up opponents, or should I forego close combat and work on fleshing out ranged options?
Essentially: which is the better synergistic approach - cover holes in your army list, or enhance what you're already working on?
I find the same thing when making army lists as well. I tried so many different permutations of an armies before and found that some of the units that people swear by just fell apart when I tried them. I realized that they weren't half as effective because I was supporting them at long range but they were the only target of opportunity for the opponent. Now my army lists are set up to move in waves. The only slow units I have are scorpions and a wraithlord (at times) but these deny the enemy the ability to sandwich me with faster units while I leap frog up the field.
This tactic can't really be taught or shown, it must be experienced. Other armies lack the motion of the eldar so you don't have to worry about this kind of thing. second line squad moves forward while front wave moves back, each meticulously placed to be able to perfectly execute their job when they need to. It's a beautiful thing but unfortunately you just can't get it until you try it.
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Meet My Autarch
that's the thing you'll find with eldar, nobody can really say which is better because you have to find which you work with better, but I'll give you a few suggestions.
A wraithlord will take enemy infantry or at least hold them up while you shoot stuff up, or maybe a unit of scorps for the amount of attacks they can do. If your counter-assault element is walking then don't pick banshees. Outflanking scorps can bone people when it works, or 6 harlies in a falcon packs quite a punch.
Shooting aspect, for multiple wounds (which is a great way of hurting enemy characters with higher toughness than their unit) warp spiders do a good job even though I've never used them, prisms eat most infantry (gotta take two or none) or maybe a few EML platfroms, because pinning can help where S4 AP4 (somehow) doesn't.
Fortes Fortuna Adiuvat
Oh yes, I forgot the spears. Now I do use those, and they are awesome. You can hide behind terrain and then leap out and get the enemy. Unless you take 5, maybe take Hit and Run. Defo take expert rider, really opens them up I find. people don't expect eleven (or with an autarch 16) S6 power attacks to get them in the terrain.
Hope this helps.
Fortes Fortuna Adiuvat