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Hi all I have just recently started to collect Eldar. I am looking to enter a 1000pt tourney soon and I have a Farseer with Doom/Guide, and I want to go with 3 Squads of decked out DA. I want to be very shooty. I also have a squad of Dark Reapers. I am having a hard time deciding wether to go with Striking Scorpions 10 man Squad or a Howling Banshee 10...woman..squad. Now with what I have I do not have any room for a Wave Serpent if I do that. Is this at all doable or just insane? Would love your responses and reasons why. Thanks!
Armies: 40k: Imperial Guard, Orks Fantasy: Skaven
Howling Banshees, especially in a tournament enviroment, need a transport to keep them alive. Striking Scorpions however, usually do not take a transport as they can infiltrate. If none of your army is going to be footslog all the way, which it looks like it is, then Striking Scorpions are the way to go. Personally, I like Harlequins, now granted they are probably THE most difficult unit in the Eldar army to use correctly. To make a comparison, Harlequins are a bit like hunting in real life, you get one chance and one chance only to do it right, screw up, and it's over, in this case the Harlies have a very good chance of dieing against MEQ's, they'll still probably shred any non-assault based GEQ units that don't outnumber them 3 to 1. I like Striking Scorpions too, but having Harlies allows you to deal better with very hard to kill stuff, like Daemon Princes and Plague Marines (Feel No Pain, and T5.)
Harlequins will run you between about 180-220 points, so it will make or break the game if you take them, SS are a little more forgiving at about 150-200. Banshees, since a Serpent is pretty much mandatory will cost about 310 or so(with transport.)
TLDR; Striking Scorps for GEQ/all-around, Howling Banshees if in a transport, Harlequins for MC's, Plague Marines, etc.
Edit: You also might want to post your army in the Army List forum so we can analyze the list as a whole and give you suggestions tailored to your list specifically, since the Eldar require that things work in unison, this is even more vital than say a Marine list where saying "is unit A or unit B better" works reasonably well without taking the rest of the list in context.
Last edited by Fleeting Ęther; January 20th, 2009 at 07:18.
Scratchbuilding Fire Prism Crystals
2K Mech Eldar in 2010: 25Win/4Lose/8Draw
I would use SS against horde armies, like Orks. They are more durable due to their save. Their chainswords gives +1 strength, and their mandiblasters also gives them a bonus. They will throw more attacks in then the HB, but these are not power weapons, making them uneffective against heavy infantry ( like Space Marines ). On the other hand, they can infiltrate, ( since you don't have a wave serpent ), they can be infiltrated nicely close to the enemy.
HB however, I would use them against heavy infantry ( (chaos) space marines, necrons ), since they got power weapons. their masks give them a bonus ( which is nice ), and in CC they rock. Use your farseer to doom your target and guide the HB,
they make a bloody mess of your opponent.
With this said, I would say to pick a squad which suit the situation better. SS against horde ( Tyranids, Orks ), and HB against heavy infantry ( (chaos) Space Marines, necrons ).
Hope this will do.
I'm going to agree with Fleeting Aether, if your looking for a counter charge unit to protect your gunline I say the scorpions are the way to go, they will weather fire better than banshees and unless they get tied up with termies they actually do rather well against most targets.
The harlies is something you might consider, with a shadow seer they become hard to target at distance. They ignore terrain when they move and can fleet so they can get around nicely. They are more fragile and cost more but they also hit a bit harder than the scorpions.
Another point in favor of Striking Scorpions... they can act as an anti-armor unit. They can be particularly effective against armor that tends to stay back and shoot, namely Basilisks. Give your exarch a Scorpion's Claw for asome extra punch and you have an infiltrating unit that hits on the vulnerable backside of armor.
I think you need to spend more time on your floor.
2500 Black Templars
The biting blade can also be very effective for attacking tanks. if the tank doesnt move any and gets charged, the Exarch is looking at strength 8 attacks for hitting automatically with all its attacks.
If you're picking between SS and HB, it sounds like SS is the way to go, but with all your DA's you will already do fairly well against GEQ's. You may have a tougher time against MEQ's and TEQ's, which is where the HB's work wonders. Maybe it would be worth it to find room for a transport for them...
I too prefer Harlequins. Max distance they can be seen at is 24 inches and is usually more around 14 inches so, it's quite possible to get them close enough to your opponent to kill them without them being shot at. Also, you can run them up through cover where they'll benefit from cover saves and probably attacking first in CC and there is no drawback to that for you (as they ignore it). You can load them full of Kisses which are rending weapons giving them a decent chance of killing armor in CC (as it's against rear armor). Finally, if you are willing to forgo the extra movement in cover, you can have a Fortune/doom farseer with them, which allows them to reroll their saves, and their wounds (more chances to get rending wounds).