Welcome to Librarium Online!
My friend and I were comptimplating our next armies and he said that he wanted to try out nids. I said go for and gave him general advice but, I really don't know to much about a Nids army or anything Nid related. Any way my friend was wondering what is a good way to start off a good 1000 pt army that would eventually expand to 1500 pts.
Thanks in advance.
Depends how he wants to run it. There are three generally accepted ways to run 'Nids those being:1) Swarm army with lots of Gaunts, 2) 'Nidzilla which is lots of MC's like Carnifexes, and Hive Tyrants, 3)Stealer shock which is lots of Genestealers. But unless he goes with Stealer shock I would recommend a Hive Tyrant in some form as they are incredible. A carnifex is also usually considered necessary. With some more info on what he wants to run it's easier to be more helpful.
Quote of the Week (Number 3) - "It is impossible to defeat an ignorant man in argument." - William Gibbs McAdoo (1863-1941)
Ruina's Hive - My personal Blog
I told him about the stealer shock and he seemed interested. And yes I told him to get an account here, but he puts it off. His list composed of 2 squads of guants, Hormaguants, a hive Tyrant, some warriors, a Lictor and I think a Carnifex. Also what is your opinion on Regeneration for a Fex? Cuz he keeps rubbing that in my face...
A pointer on the lictor: 1 lictor cannot win a CC combat any more, because of the 5th edition CC rules. They are best used to aid other units because he has feeder tendrils. So try to charge together with another unit, like genestealers or hormagaunts for example.
Regeneration is not that great. I comes in handy sometimes, and could be great on a Carnifex who's been given an extra wound. Most of the times, you get only 1 or maybe 2 wounds on average out of it in my experience. Most of the time, there are 2 solutions to counter regeneration:
1) Mass fire all anti-tank weapon on this creature. If you are able to deal 3 wounds in 1 volley, this would mean he probably gets downed the next turn.
2) Ignore the creature. Regeneration is only interesting when the carnifex is (heavily) wounded. Not wounding it, mean he spent points on a upgrade that just sits there, and does nothing at all.
Off course, option 1 is probably the best solution.
As for army composition, I often recommend getting a new player the following:
1 squad of genestealers,
1 squad of spinegaunts of termagaunts (16 man or more)
1 squad of hormagaunts (16 man of more)
2 squads of warriors (2*3, which offcourse can be put together for a single 6 man squad)
1 hive tyrant
Then, just play, and see which units seem to work for you, which do you like, which you don't, and grow from there.
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
It will be an investment but if you can get an Assault Brood there is 1500 points easily there. The Battle Force is also a solid buy for around 750 points. If you can find any of the old starters, Battle for Macragge, there is some good and fairly cheap units too (especially if you can go halvsies with a Marine player). Aside from that if he wants to play Tyranids he'll want to look into getting the following in addition to anything above:
*At least one Hive Tyrant. If the money is there look into a second one and up to three Tyrant Guard for one/either.
*Get a Broodlord after you have your first Tyrant. This piece is amazing. You only need one as he's an Independent Character.
*Up to three Zoanthropes.
*You can't go wrong with ever getting more Gaunts or Genestealers.
Specialty pieces like Raveners and Lictors I would hold off for now until he has played a few battles and has the basics down. They are very good at filling special niches in an army, but until he has the basics of the majorly-played troops and gets to know their roles and biomorphs down they may be a bit of a points dump or distracting for him.
Human beings, while exceptional in the ability to learn from the mistakes of others, are also remarkable for their apparent disinclination to...