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Basically im building a 1750pt list for upcoming tourney. I'm going to run 2 warbosses on bike plus 2x 10 man nob units. I was just wondering if it is best to give them all cyborg bodies which also means i have to buy some various kombi weapons in order to keep all my 10 bikers armed differently or cut out all the kombi-weapons and only include 3-4 cyborg bodies which adding up the points saved from both squads would give me another 100 points to work with. My only hesitation with the cyborg less bikers is that this list completely relies on the bikers obviously so skimping on them could lead to overall less effectiveness as opposed to some extra bodies.
Also, i was wondering what i should use the remaining points after my nob bikers and warbosses to put in. I'm thinking shoota boys or grotz but help is greatly appreciated.
Thanks in advance. Happy to rep for helpful advice!
"I did my first model at the age of 7"
Wow. When I first read that I misinterpreted it. Bad.
I'd take cybork bodies on all of them, one squad of termies and you'll be in trouble without them.
As for the rest Id take a unit of grots and 2 units of lootas.
Lets go massacre something
I am a sexy shoeless god of war!
I'm not a big fan of the 'keeping all the models unique' strategy.
Combi-weapons are all shootas, and big choppas are two handed weapons, so either way they lose their extra close combat attack, and the options are more expensive to boot. One big choppa (for assaulting vehicles) and one combi-scorcha is fine, but anything more than that is overkill.
Besides, where do you put the wounds first? If you put it on the Orks that don't have powerklaws, and you're later hit with a weapon that causes instant death, you'll have to remove the unwounded Orks with powerklaws, since instant death attacks always remove unwounded models first. If you give the wounds to the Orks with powerklaws, then when you receive a lot of wounds, which have to be spread amongst the unit evenly, you'll risk losing them early.
It's cheaper and a lot less problematic just to field them normally. You could make all the nobz with powerklaws unique by giving one or two a combi-weapon, but that's all I'd do.
10 biker nobz is overkill. Attacks that cause instant death will chew them up, so I wouldn't go overboard.
I'd use two units of 7 biker nobz w/2 powerklaws, 1 combi-scorcha, painboy, cybork (has to be on all or none), wauugh banner, bosspole for 455 points. Two of those units will be 910 points, and the warbosses with powerklaws, cybork and bikes cost 135 each, or 270 for both.
All said and done, this costs 1180 points, leaving you 570 points for the rest of your army. I'd spend it on 2 units of 12 trukkboyz w/nob, powerklaw, bosspole, trukk and ram; 2 units of 16 grotts w/runtherder (for objective grabbing), and 2 big guns units with 3 lobbas (or kannons) each.
That's 1750 points on the nose, and a great list overall.
In any case, good luck!
... not when there are two units of them. That army with a decent general is scary competitive right now. It's so much overkill it's JUST ENOUGH.10 biker nobz is overkill
Don't bother having anything more than meaningless small talk on this forum, the moderators won't allow it
My standard Marine army (I just started them, Gork forgive me ^_^) has 4 plasma cannons, 4 missile launchers, 3 multi-meltas, 3 plasma guns, 10 Snipers, and a vindicator with a devastator cannon.
If I aim for the middle of the Orks (assuming they're spread out), I'm probably going to hit with 3/4 shots from each plasma cannon, although I probably won't hit more than 1 with each template (as bikes are pretty big). The plasma will wound on 2's, so that's 2.5 wounds, and with a cover save (either the 3+ or 4+ depending if they supercharged), they'll have 1 failed cover save.
10 Sniper shots from scouts will get 5 hits, 2.5 wounds, and again 1 failed cover save probably.
The missiles, thanks to the Sgt's BS for one of the shots, will most likely get 3 hits and 3 wounds, which the cover save will reduce to 1-2 kills (not wounds, kills).
The multi-meltas and plasmas together will kill 1-2 more biker nobz (that's not even including the regular bolter shots in the unit).
The devastator cannon will be the most brutal, potentially hitting most of a unit. Let's assume they wound (on average) at least 2-4, which the cover save will reduce to 1-2 dead nob bikers.
From one round of shooting I've killed 4-7 nob bikers on average. Keep in mind this isn't the idea outcome where I roll all 6's and my opponent rolls all 1's. This is just 'average'. Even if the multimeltas and plasmas aren't in range, it's still 3-5 kills the first turn, and then 4-7 kills the next turn. By the time they reach close combat, there will be almost nothing left.
On top of that, my list also has a unit of assault marines with a powerfist and chaplain attached. Assume I get to assault the nob bikers (given their range, it's not an unfair assumption). They all get a re-roll to hit the first round, giving the Sgt with powerklaw 2-3 hits, 2-3 wounds, and after the 5+ cybork, 2 dead nob bikers. The Chaplain gets 3-4 hits, 1-2 wounds, and a failed armor save on a nob. The other assault marines get 24 attacks, 12 hits, 4 wounds, and the orks fail 2 of the armor saves. Altogether, they've killed 3-4 nob bikers, after my army shot them to pieces already, and that doesn't include the combi-flamer the Sgt would shoot them with first.
I'm not saying that Marines are better, I'm saying that nob bikers are not invincible, and they need support from regular boyz, shooty units, and other distractions if they're going to succeed. STR 8+ guns, powerfists/klaws, and monstrous creatures are simply too brutal for the nobz to handle on their own. They need support.
Last edited by mynameisgrax; January 23rd, 2009 at 16:24. Reason: forgot one thing
I'm with Grax in both previous posts.
I don't go with all unique Nobs either. I go with units of 6 nobs, 3 standard, 1 painboy and 2 PKs of which 1 has the bosspole and the other the Waaagh Banner. If I go with Kombi Skorchas they go on the PK nobs.
As for 2 groups of 10 Nob bikers, no thank you. I would gladly fight against that army anyday. With 90% of our army list tied up in 2 units, it becomes very easy to focus fire and quick drop them, especially since you can no longer consilate into another unit to stay locked in CC.
Monkey's Killer Kan WiP (Updated 4/29)
I was wondering this as well.. I'd read somewhere in the SM forums about 5e no longer distinguishing between 2 x 1h vs 1h + 2h weapons for bonus attacks.. but you know how those SMs can be