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I have tried everything I can thing of and my opponent keeps wiping the floor with me. Everytime I think I may have a good plan, or strat, I get mowed down like so much paper by his Termies. We only play to last player standing so far. And the only thing that seems to work are Zzap guns... but once he deep strike behind me I'm toast even with Killa cans overwatching my guns. How in the world can I at least make him hurt. So far the green tide is letting me down. I don't have any staying power and I don't have any killing power either.
Any help would be great guys.
Swamp him. Overwhelm him with numbers. Force him to make so many armor saves that he is going to fail some.
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I like SAG. I've had good luck with it against terminators. Also, if you know he's going to deepstrike, AND that he's going to target the zzap guns, try to position this SAG mek away's so he can just template the termies after they kill off the guns. Or, you could move your kans back a bit, and give them grotzooka's. 3 of those should be able to thin the termy crowd.
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+Lots and lots of boyz. Match his Termie squad point for point with a mix of shootas and sluggas, and you'll defeat them.
+Focused fire power. Same as above, just overwhelm them with insane amounts of fire power.
+Tell your opponant you want to play an objective based mission, then just tie them up with a crap ton of Grots and forget about them (to be fair, Termies shouldn't be a problem if you play the game proper)
+Battlewagons with Deff Rollas: Tank shock him! He'll try for death or glory for sure, but with a KFF big mek inside, he's not likely to destroy it. Then he takes 2d6 Str 10 hits!
+Kustom Mega Blastas - use them on Killa Kans as a counter assault unit. Fire away then assault him. Your DCWs strike on initiative, so you should get a couple of kills before/if he destroys your kans. Point for point, your one killer kan will cost about as much as one termie, so take out 3 or more, they've done their job. Plus, the likelyhood is all three won't blow up, so he'll be tied in combat for an extra turn.
+Deff Dread with 4 DCWs. Again, same thing.
+Shokk Attack Gun
+A suicide team of deff koptas. Add KMBs if you'd like, but add a buzz saw or two, and you'll at least be attacking on initiative.
+Try to ignore them
Whatever you do, do not send Nobz or mega nobz after them. There are cheaper ways to take care of them. Good luck, Hope I helped
Last edited by BossGorestompa; January 22nd, 2009 at 08:41.
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maybe you could try with a squad of flash gitz i know they aren't good but with a bit luck you could destroy a bunch of termies, just try with them, ''count as''.
another advice stay close to terrain and/or table edges, better stay in it (terrain), so you get a bit protection with deepstriking with some luck the unit is scattered
The reason the book has new 'objective' based missions is to keep people from using super units, since they need to have enough troop choices to claim all the objectives.
Try fielding 5-6 troop choices and play the objective based missions as well. I like to use 1-2 cheap units of 13-17 grotts to claim objectives. Plus, if you spread the grotts around as far as possible, you can make deepstriking into the area more hazardous.
Swamp him with numbers, as others have suggested, and focus more on regular boyz rather than special troops. Lootas don't work as well as Killa Kans with KMBs do, at least when fighting terminators. Force him to make as many armor saves as possible, and he will roll 1's.
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Numbers are your friend. Since he's deepsriking, it's not like you have to come to him so skip the trukks and just use massed ranks of boyz. Maybe killa kanz w/ KMB. Anything AP2 is your friend.
A sea of goblin green to drown out his island of skull white... That is the key to victory. Just watch out for heavy flamers. If he's smart he'll have as many as possiblle.
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