Welcome to Librarium Online!
Hi I'm new to both librarium and Warhammer 40k
a few questions about army building.
Also i have a tentative 1750 list:
- Other than eating your phase out is it really that unbeneficial to have a C'tan (Nightbringer)?
- What is a good number or troops?
- How does deep striking work?
4x troops of 10
HQ lord orb
-Or without the NB-
5x troops of 10
HQ lord orb and viel
2x tomb spiders
Well greetings! I'm amazed to see so many new Necron players in the last week or so.
C'tan are very powerful however you're sacrificing a lot of flexibility to be able to field the Nightbringer. Many players find the Deceiver more effective for It's special abilities. Largely up to you if you want to use a Star God.
Average advice around here is 10 for each 500 points of a game (so 30 in 1.5k) Always field warriors in groups of 10-12, they can be taken down by close combat far too easily for anything larger to be effective.
We are not allowed to actually give you the exact rules on deepstrike, or even paraphrase, you'll have to look in the rule-book on page 94.
For your list first list, wraiths should not be used in squads smaller than 3, they are fragile and do not take hits terribly well. Besides being tough to use.
Destroyers are great, however I suggest using more in 1750 if you're going to be fielding them. Check out some of the Tacitcas for advice on how to use them.
The Lord and warrior numbers are good, keep those. You could potentially drop a squad of warriors (for more destroyers or some such as that.)
NB and Monolith are fine, unfortunately I don't use them and can't offer much advice.
For your second list. You won't need that many warriors. And again you need more wraiths/destroyers in such a situation. Tombspyders are a lovely unit I highly suggest their use.
VoD is most useful when applied with Immortals, though they can help warrior heavy-lists by increasing mobility. I would take out a squad of warriors, and the wraiths add more destroyers and perhaps a third tomb spyder.
Pleas when you're posting army lists, go up to the "Necron army lists" section and post them there in the future.
Good luck and I hope you enjoy your stay!
50 warriors on the table is a bit much. I'd stick with 30, and get your hands on 10 immortals and 3 more destroyers.
The most commonly used tactic for necrons is simple, have your warriors/immortals marching up along with the monolith towards the enemy, keeping a lord with orb close to them if the enemy has alot of str 8+ weapons to still get the WWB, and then coming through the portal to reroll the failed WWBs. All the while, your destroyers are streaming up and down the flanks where they need to be.
The flying circus (Lord + viel + immortals) is useful, but can be a bit unpredictable with the deepstrike mishaps table (depending on whom your playing). Up to you if you wanna use that tactic.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Welcome to LO, and the world of the TinHeads.
Alzer hit on everything important. The only point of disagreement I have is on the Nightbringer - I actually prefer him over the Deceiver. The two largely play the same anyway, but experiment - it comes down to a matter of preference.
That said, the Monolith and a C'tan do not belong in the same army, in my experience. It can be done, it's just best not to. The two models serve very different purposes, and they function best if you focus your army on backing up what those purposes are.
Monoliths represent shooting, recycling, versatility of movement and surprise strategy. They turn your army into the anvil that will not be broken when your opponent hits it, and this becomes more effective when there are two of them. A Monolith list seeks to whittle down the opponent with teleporting, hit and run tactics, and all-around survivability.
C'Tan are much the opposite. They are the hammer that strikes the opponent. They, as a model, are extremely durable, extremely powerful in close combat (No model in 1v1 close combat can beat the NB in 40k, statistically. Some can get lucky - see Skulltaker.), and downright feared by many opponents.
The reason why you don't take both is because of the affect on your Phase Out number. The greatest weakness of the Necron army is Sweeping Advance, which the Monolith cannot help with.
Taking one or the other, and building an army that works around them is generally the best strategy with regard those models.
Thanks for all the quick responses,
I much prefer beat down force tactics at least thats my experience with FPS and RTS's. So might run a NB over a monolith
And please excuse my noobness what is the advantage of an assult weapon (immortals)
Assault weapons are more mobile than rapid fire. See the rulebook for more.
SMann makes a strong point about C'tan vs. Monolith armies. Mono armies are made to be durable, and use attrition to wear out opponents. C'tan are, as he said for smashing the other guy to bits.
So if i just wanna get in my oppents face and just anilate them to a pulp as fast as i can should use ctans there more juggerknot ctans
Yes the C'tan is more juggernaut like. But remember that every army will have something to deal with it. It will still fall prey to Tank Hunters and the like. I took one out with 'Stealers and watched it do nothing to them but take out half a squad of nearby warriors.(This isn't the norm though) He's a big point investment to have go boom, and he's theoretically less tough than the 'lith. But when they hit, they hit HARD.
I personally have only seen one used in that one game. They're just too many points and too big a target for the enemy in my group. Although whether he will be effective/useful in your group will depend on who you will be fighting. Remember bullet hail can kill him just like any other model. That won't work on the 'Lith.
On the other hand they can be great support/anchors for your army, and Deciever I believe can keep weaker units off your guys. Remember it's their powers that become the real utility. Their statline is like a bonus from what I've heard.
P.S. anyone else currently having problems with quick reply and double posting?
They seem really gnarly as far as stats go but your right there really expensive. In y'all experience how well does WBB work?
I think quick reply was down for a bit.
WBB usually works reasonably well for me, it's basically a 50% chance for your units to not die even after armorsaves. Think of it that way. Also sometimes, the dice just don't love you. Other times they do. I like having it more often than not though it's VERY effective for surviving most shooting attacks.