Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've fielded my monolith the last couple of times I've played my necrons and I've been wondering if it would be worthwhile to re-mod my monolith
Instead of using the 4 gauss flux arc which give the potential to hit 4-24 models within 12 inches of the monolith. Would it be better to swap the 4 gauss flux arcs for 4 heavy gauss cannons instead. This reduces the monoliths ability to take down infantry, but has the potential to turn it into a very powerful tank killer
Lemme know what you think about this?
Well, I assume you're referring to home-brewed rules here, which is hard for me to get behind. Personally, unless you have a good group of open-minded folks who like messing around like this, you're going to be forever asking your opponent permission to run this, and you can forget about it in tournaments. Again, this may mean nothing to you, but I personally hate getting too far into the theoretical for these reasons.
Now, having said all that, in the theoretical realm, I'll agree that your idea will do a lot to give you more anti-tank. If you have opponents who will go along with it, I wish you luck with it. Go for it, and see how it works. That's the best way to see how useful it is, after all.
I understand the problem with being tourney legal and the problem with homebrew. I guess I am fortunate enough to play with people allow for various amount of flexibility.
An example of this is a looted wraithlord, a baneblade/fireprism hybrid, and my personal favorite a orks with tyranid mutations