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My cousin and I are starting 40k together. He is going the Space Marine way and has been looking into drop pods. I am pretty sure that I am going to go Tau. Just a little unsure on how to counter the drop pod tactics with the tau. From what I understand they basically use scatter to choose where for placement when they do come on the board. (though I admit am a little in the dark on this). We plan on starting fairly small skirmishes of 500pts and working our way up point wise from there.
Are Tau unevenly matched against these tactics? If he is dropping in right next to my units I feel a little vulnerable to the assault (due to the lack of Close combat prowess). And if I protect the troops from a quick attack by keeping them in vehicles, I am wary of how the vehicles will fare with the rules utilizing the rear armor for Close combat attacks when there is no vehicle WS. Should I be looking at different tactics than the norm?
Looking for pointers as well as any good start up 500pt army suggestions.
Drop pods can be tough, particularly in games that have objectives. My last opponent dropped in with his command squad within 3" of the objective in my deployment zone, and I had to not only destroy his command squad which all had "feel no pain", but I had to destroy the drop pod also since it was contesting my objective. Armor 12 should be easy, but it wasn't in that situation.
Keep in mind one thing - Units cannot assault on the turn they deepstrike, and this includes drop pods. So he will drop in and shoot at you, and you then have 1 full turn to shoot back and/or move away before he can assault on his next turn.
Rapid firing (pules rifles) fire warriors do wonders against marines. So do plasma rifles on crisis suits.
So don't worry too much about drop pods except when they drop right in on an objective. Otherwise, you can often just move away. Drop pods cost points, so if his whole army uses them, they will have less models overall. Also, if he uses a lot of them, his whole army will usually come out a little bit at a time, giving you ample time to destroy one unit at a time with very little return fire.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
The hardest part here is if your opponent is using more than 4 or so Drop Pods, since half of them WILL come down on the first turn. Make sure to have your units spaced out a bit with more important ones in the center of your formation, but try to keep within mutual support range (not that hard with Tau).
Dealing with the transports themselves is easy, just remember that a Glance won't do anything but delay the inevitable unless you roll a 5 or 6 (4 with a Railgun or Fusion). If you can get an Explode result on the turn it comes down, you're likely to get a wound or two out of it on the squad itself. I've managed to do this before on two adjacent Pods and scored about 6 wounds between the two detonations (that was pure luck by my own admission, but it's nice the 18% of the time it works).
Last edited by PsyBomb; February 7th, 2009 at 22:31.
I fight for the Greater Good. Too bad for you it's MY Greater Good.
Snow Forces of T'olku W/L/D : 3-4-2... I like to think I'm learning, though.
If you go with Tau then you have plenty of units that can deep stike too. if you get the battleforce set then pretty much all of that can deep stike (kroots can outflank) apart from the devilfish and its firewarriors.
so with tau you can give the drop pods a taste of their own medicine.
and as both of you are starting off small and will gradually increase your forces, you will find it easy to see what other units you can buy that will fill any tactical holes in your list. you won't have any problem seeing which units you need more of, and which units you need for destroying the most threatening units the oponent has. your force will naturally evolve to deal with your oponents.. before long you and your army will be experienced in anti space marine tactics
these forums are always good for tips too.
Another tactic that drop pods allow is destroying your vehicles with ease. They can drop it next to your tank, deploy some melta weapons and get about a 50% chance to destroy it outright. The disruption pods have no effect on weapons firing within 12".
Just take comfort in the fact they can't assault on the turn they arrive. The transport itself counts as open-topped, so it goes down fast.