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I am trying to vary my army a bit by picking up sme of our 'luxury units'. I like the idea of the biovores and I also like the models, but I wonder two things:
A brood of them with bio-acid (the only mine that actually looks good) costs about the same a gunfex or a Zoan brood, so it will just slip right into most of my lists.
- Are they actually effective? At tournament? In friendly games?
- Are they worth if for the $$$? A brood is gonna cost $60-75 in most cases? I could just as easily grab other stuff for that cash.
I like the AP3, but the Str 3 is a little weedy. I really like that the brood is only 1 KP, which is a problem with the zoans. Being able to barrage and possibly hit a tank on the top(side) armor seems like a plus.
So has anyone used these things and had success, or do you wish you had gotten something else?
Hive Flee Annoch
Once the game is over, the king and the pawn go back in the same box. -Italian Proverb
Here is My thought on Bivores against marines they are not that good cuse you gota use bio acid and first off just to land right on them you got a 2/6 chance to hit then to wound you got another 2/6 chance, so if you shoot 3 one should hit its mark and it should hit about 3 people due to its template size then one of the 3 people should die. So on average unless im missing something it should be one dead marine a turn per 3 biovores.
(Ya you can also figure that even if you scatter a little you can hit atleast one or two to adjust the figures a little)
To me it also seems that if they miss they never seem to do any good. Even when i played with 3 biovores and 3 sporemine clusters (3 mines each). I had lots of mines on the table they just never went where i needed em to. I think in the new codex instead of just being random move a d6 in the direction of your choice would be nicer (maybe a little to powerful but nicer) or even 2d6 in a random direction would be better imo.
Although, I did just play vrs orks and imperial guard and frag was much more painfull vrs them. So here is what i think of them vrs marines its marginal vrs everyone else its decent. Problem is lots of people play marines more than anything.
In short, no. In detail, absolutely not.
They're expensive, they're immobile (mostly), their weapons suck, and they suck up a heavy support slot.
I've used Biovores, yes, but only in 4th to screw with gunliners (hide everything out of LOS then bombard them the whole game--they either move out of their six inches of land, or I fleet out last turn and grab a few objectives).
In 5th, you're better off using the points for a carnifex.
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
I think it they wouldnt be such a waste if we could get more than 0-1 choices of bivores per army. ie. if we had 6 shots per turn the random-ness of them would be a little more reliable.
I agree with the idea that they shouldn't just be limited to one brood per army.
I am a fan of biovores so i say yes have a go with them. if you really want an efficient and effective unit then there are definately other units to spend the points on.
Go with biovores if you are interested in them, they are fun. and if they work out well for your army then you will obviously want to keep them in your force. otherwise you can just use your biovore models when you feel like it. it doesn't hurt to own some.
money wise - why not buy some second hand 2nd edition biovores from ebay or wherever. they will be cheaper. plus they are a lot smaller and can hide out of site a lot better.
i use bio acid mines with mine. shoot them at vehicles or units that are in range of some of your other units. if you shoot some mines at a unit that isn't in range of anything, and they scatter then all you are doing is giving them some target practice for their turn. use the mines to make things complicated for the opponent. stress them out a bit.
as with most things - they are effective when used in combination with other units. i find it unrealistic to consider if they are effective on there own. i don't know your army, but think about how it would benefit with some biovore support.
Biovores aren't a good buy points or cash-wise right now. They're overcosted for what they do.
On the other hand, they can be very fun to use. They just aren't very good, especially when you consider how badly nids need their fexes and zoans.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
I would never take a biovore because they can over inflate the number of kill points available to the enemy. If you were to miss, a new unit of spore mines is created. It is extremely easy for any unit to target spore mines and shoot them to pieces. This would of course be irrelevant objective based games.
"Drop emergency bulkheads! Activate compression rams! Set internal bracing! Issue brace for impact alert! I repeat, brace for impact!"
I don't think Bivores are useless but I have always found that zoethorps and carnifixs are much better choices. Especially since Bivores are squishy and have a low balistic skill like most nids.
Why don't you just take the Meiotic Spores instead. They spill a good number of bio-acids once they pop and when they do they have their own nasty AP surprise in store. They are cheaper as well and only take a Fast Attack slot. Additionally, they can also blow up aerial vehicles should your opponent run any.
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if you ask me biovores are definately not worth it ,just get spore mine clusters they do pretty mutch the same thing exept biovores have a maximum range which means the clusters are better because they can deep strike