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I have played against an all Nurgle Chaos Daemons army a few times now and can hardly put a scratch into it.
Epidemius, several Nurgle Daemon Princes, and lots of plague bearers usually make up the majority of the army and I was just wondering how you would deal with this kind of army.
The fact it deep strikes has always given me trouble because I just can't kill enough of them.
Also the fact they are all fearless and all have invunerables is troublesome...
Any comments, strategies or list set-ups will be very nice to hear!
While my knowlegde of Chaos daemons is specific I do have some experience using chaos marine daemons and my friend plays tau and haven't seen anyone else offer some help so I might as well take a stab at it :-)
First off I could see this list being very difficult for you to handle, since TAU are so bad in CC and with the daemons ability to assult after coming in on a deep strike is very bad for you.
But you may be able to benefit from a positional relay now admittingly I am a little shady on the specifics of this war gear but I believe you can bring your units in anytime you want. So you could bring them in after some of his deep striking units hit the board and deep strike away from them and shoot them at range.
Also From the sound of things I think you might benefit from the use of some sniper drone teams as you always wound on a 4+ and have the potential of ignoring any army and force them to take cover and invul saves for the daemon princes.
Also some vectored thrusters might be good on your battlesuits so they can break off when they get assulted.
Thanks for the input!
I want to keep as much mobility as possible so I think I'm going to avoid adding sniper drones, but that being said I think deepstriking is a good idea to counter their deepstriking. In a way it would be like making them deploy first and, for once I may be able to keep some distance between me and all those Daemon Princes.
Another problem I think I've been having is assuming FOF...works...I've never really had any success with that strategy and it probably requires alittle more finese than I'm using. I think it would be a good idea to keep my infantry aboard and move away from the deepstrikers.
my understanding of fighting any deamon army with tau is mass amout of fire. the more volume the better you wanna make him take as many saves as you can. therory being hes bound to fail some. remember nurgle has a high amount of wounds and good toughness if im not mistaken so you need a good str weapon to shoot them with.
The invulnerable save is mildy annoying but its the FNP that is the big problem.
Plaguebearers need to be hit with AP2 and AP1 shot to deny them this save. They are fairly crap in combat and kroot can make short work of them in hand to hand.
Apart from that, pour fire into them, kill whole units at a time.
Thanks! this gave me some ideas and I think I am going to put up a list in the near future that would pull together what I'm considering doing, but before I do that I have a quick question about units to use and XV8 set-ups you might use...
Do you think it would be a bad idea to use XV88 suits against an army that is deepstriking.. I want railguns, but I feel like I've been down that road before and got completely run over.
I am considering going with Fireknife TLs and Deathrains for elite choices, but do you think a burst cannon/missile pod would be more useful
I am also considering Plasma/Fusion.
Helios suits would be nice.
You can use the reserve rule to your advantage.
There is one chaos daemon model that can do this, and ONLY in apocalypse. The soulgrinder, when taken as part of a datasheet in apocalypse : reload.
And that often proves to be the end of nurgle lists. A pure nurgle list contains little to no shooting, of what you mentioned (epidemus,plague bearers and daemon princes) only the princes have a shooting attack.
So all a daemon player could do with such a list is
* Deepstrike 50% of their army (hopefully not dying from bad mishap rolls)
* Run in the shooting phase. And shoot with princes if in range.
* stare dumbly at enemy army
In their next turn however, they roll for reserves as normal, and move-shoot-assault.
So yes, to counter this list, spread out (as much as possible and tactically safe) to give them less space to deepstrike.
Their scatter is your friend, any roll they make on the mishap table is a win for you (even if its just a delay).
When they hit, focus all your fire, you may not be good at CC, but a unit of 10 plague bearers that deepstrike within rapidfire of 24 firewarriors = badly hurt.
Take out epidemous (does he run him in a squad?), to deny them the benefits of the tally.
The daemon princes are a pain, but can be taken down with massed pulserifles or a good broadside (pun intended).
basically do what I do as an IG player, when playing against marines.
If enemy deepstrikes 10 assault terminators with thunder hammers and stormshields, then fire all guns at unit. Force as many saves as possible, even with fnp they will go down.
If you do get stuck in CC with plague bearers, move units 12" away. If you lose the combat in his assault phase (a good thing) simply aim all remaining guns on the consolidating unit when its your turn.
Oh , and imagine how annoying high toughness plaguebearers are to IG, with our very low strength lasguns at least tau basic troops wound them on a 4+ .
I weary of spreading my forces out too much. I feel like I might try a split deployment (because I can cover his objective with infiltrators before he can deepstrike) rather than try to deny deepstrikes because last time I tried to do that I got jumped by a winged prince who was able to sit outside LOS.
Epidemius is accompanied by a large Plague Bearer squad and in large games (+2000pts) Ku'Gath is also used. I'm not too worried about him he has never done anything other than scare me and deny 1 objective per game.
1, Flechette Dischargers on all vehicals. lets face it, Your going to get assaulted. if you wound 1/2 his attacking models, its well worth it. You take down one model and its already paid for itself.
2, Plasma on suits are your friends. Specificly hunting Nurgle, it a point waste if it shooting anything else though.
3. Mobility, mobility, mobility. Elite slots should be filled with steath suits and crisis. Nurgle is prodominatly slow. Use it to your advantage. Gun drones in the fast slot here are also a pain in the but to him with their JSJ.
4. Burst cannons, Subumition and AFP. Our only blast weapon. The bust cannon fires good med str shots. The idea is make him make those saves. Hes already got invul saves, but theyre +4 or +5.. make him take them...
5. Two schools of thought for set up.. spread out so its difficult for him to deepstrike or keep all your units packed in close so you manipulate where he can strike at. I think the latter works better here. Keeping small sacrificial units in front (Kroot are the best Tau have here, theyre cheep, (1/2 the point cost of his) and they have a better weapon skill than plaugebearers, and you can take a lot of them to almost accomplish the first goal as well. If the kroot get the charge they may even win the combat, they at least have a very good chance at tying the unit up for a while you dispose of other stuff.
6. Dont use xv88s. use a hammerhead instead.. subumition, burst cannons, FD. Still has the rail gun to take out the soul grinder if he runs one.. it doesnt get any badder than that.
Last edited by camarodragon; February 13th, 2009 at 05:17.
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