Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I can't get access to the codex or vehicle upgrades!!!
Please help me out and post the info of screaming jets!
Also if you can give me some info about deepstriking & reserves I'd appreciate it.
We can't do that I'm sorry. However you really want the second edition of our codex. Wyches became so much better, they now have an invulnerable save in combat and do some other funky things!
Most of the vehicle upgrades are useless. Screaming jets might be useful at 500 but thats it. I wouldn't even do it then.
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
Wait a minute - the veichle upgrade rules were distributed as a faq/errata/upgrade document.
I don't know where they are on the gw site anymore, but a quick google search should tell you many people decided to host the document, either as a pdf or converting it to html.
I can't comment on the usefulness - really, I've never felt the need to deep-strike a rider or a ravager (if there's enough cover to do that, I might as well hug it while speeding)
the vehicle upgrades happen to be on the DE reference sheet, they can be found on the GW site-> gaming articles-> FAQs and Errata
(WH40K) Dark Eldar - (12,000pts) Sisters of Battle - (5000pts) Dark Angels -(3500pts) (WHFB) Dark Elves - (10,000pts) Beastmen - (5000pts) Empire - (3000pts) Wood Elves - (1500pts)
Hey krush. Check the second link in my post on "Small DE Battles."
You'll find Dark Eldar among that list.
They truly are useless. You can't do anything after deepstriking which gives your enemy an entire turn to respond, making you a sitting duck with AV10.
Those stupid upgrades were given to us so we'd stop complaining about having no upgrades, yet no thought was given to whether or not they were practical in ANY situation whatsoever. Most of them are quite a waste of points. Any DE player knows they can count on their raiders getting shot down. The upgrades you give them are for the purpose of increasing their chance to drop off their squad before that happens. So MAYBE Night Shields and/or Horrorfex... imo, anyway.
I'll check it out, I guess I hadn't noticed it before.
And about deep striking raiders, they can be pretty useful in for example 500 point games. For example if you want to get rid of certain enemy units a.s.a.p or just down right flank the enemy, it's quite good when you have a warrior squad to support them.
Very chaotic yes, but I find it better than just losing the raider in the first few turns.
Horrorfex good to have if you've got the points. Pinning a whole unit for a turn is vastly superior to popping one model out of existence with dark matter. It's even better if you play terrorfex like I do.
Night Shield is surprisingly effective on Ravagers or Raiders you really need to survive. You just have to be careful to keep them at a distance and locate the long range firepower on the board. Expensive though.
Scaling Nets. These are slightly better in 5th since the 4+ to hit overrides even being stationary. I've never found a use for this, as I always use the full 12" to get in range anyway. If this allowed us to embark/disembark up to 18", it would be pure gold, but it's worthless right now.
Scythes are actually very good. Players tend to assault Raiders a lot, since even glancing hits can crash them. If there's a lot of attacks being used, that's a lot of chances for kills. A Raider with Scythes can make back more than its points cost in the right situation.
Slave Snares sound better than they are. D6 attacks is undependable, just like the Talos. You also can't use them right away, because you have to get into a position where you can actually move over enemy units.
Torture Amp is useful unless you are playing against Marines or Chaos. Coupled with the Horrorfex, it can be really nasty. Although, why it costs twice as many points is a complete mystery.
Trophy Racks are nice in theory, but they are just too many points to be worth it. For that cost, I at least expect a cumulative effect.