Welcome to Librarium Online!
Hello again might guardians of the Librarium,
I just started a Eldar army and want to play the Ulthwé, but I am in great favor of the aspect warriors, does this mean the Ulthwé are forbidden to use aspect warriors or do they just have less than they normally would?
If the latter is true how does one paint an aspect warrior in an Ulthwé army, is it regular or do you paint them with some black or all?
Finally does anyone know where I can find a good amount of Ulthwé fluff?
Thanks for the help in advance, I look forward to it!
The old craftworld eldar codex restricted Ulthwe to having 2 guardian squads per aspect warrior unit IIRC. Having said that with the current codex you could field anything in Ulthwe. Most people will expect to see farseer and a council plus several guardian squads though. The craftworld eldar codex is a decent place to look for Ulthwe fluff, if you could get your hands on the eye of terror campaign book it might have a bunch, I know it has the Ulthwe strike force and it was the campaign that saw Eldrad get trapped. Painting is completely up to you, I keep my aspect warriors in the standard colors but sometimes throw around the eye of isha as a way to mark them as Ulthwe aspect warriors.
Side note Ulthwe used to have special rules for the black guardians (they were better than normal guardians ) some Ulthwe players will paint DA's in Ulthwe colors and call them black guardians.
I'm fairly certain Ulthwé makes good use of Aspect warriors since Guardians are very limited in what they can provide for the army. Personally I suggest intermingling some black/bone colours with your Aspect Warriors simply to give them some nice visual connections to the rest of your army, but I don't think there's any evidence to support that this is "canon".
There's of course a bit of Ulthwé fluff in the Codex, and I picked out a few sites explaining it too. I didn't read through them all, so I don't know if they say similar things or downright contradict eachother.
Ulthwe - Lexicanum
Ulthwe - History
Eldar Craftworlds - Wikipedia
Last edited by HellbirdIV; February 17th, 2009 at 23:59.
it is standard canon or fluff that ulthwe' is dangeresly low on aspect warriors and likewise heavy on psykers
they DO have all the aspects but they are in such low numbers that the craftworld is forced to use regular citizanry (guardians) as the backbone of their standing army, these civilian levies are rotated round in a similar fashion to marines however it is not uncommon for a guardian to like the warrior path and choose to stay for an extended term these naturally become better than there weekend warrior cousins of rival craftworlds
time was 3rd ed eldar had a craftworld addon codex which gave players the choice of feilding ulthwe' the restrictions were
only 1 aspect squad per guardian (defender or storm) squad taken
a unique hq called the seer council which took up one hq and consisted of 2 farseers and 3 warlocks with the choice of increasing both
warlocks had a unique power called augment -which boosted the farseers ability to cast
2 units of guardians (defender or storm) were upgraded to black guardians for free -black defenders were bs4 and black storms were ws4
later on a campaign was played that released it's own codex and among it's pages was a updated ulthwe' army ruleset
the restrictions and choice were vitually the same except it added the warpgate to the eldars arsenal, this nice peice of wargear cost 50 points and was alot of fun cuz half your army started in reserve and came in from the gate all at once it was insanely strategic -oh how i miss the look of my opponents face when 6 unit's of shuriken goodness tuned up within 12 inches of his front line complete with seer counsil loaded up on fortune and guide
the restriction on black guardians was also lifted and the guardians crewing vehicles and such were also made black
Last edited by Gullwing Yunie; February 18th, 2009 at 11:01.
Believe in me, even if we are torn apart our feelings will unite us that is what this post is all about.
But it is no more avaible, therefore people tend to use rather standard Ulthwe force with support of specialists who can do the things Guardians cannot (fine anti-tank, uber long range firepower, non-pathetic close combat) and vehicles. And it is not unfluffy, just most of your army should be made of Guardians.
Still, it is possible to make Guardian/Psyker full playable list. Just have two full 6 men Warlock squads with Spears in Falcons for Tank Hunting (and Destructors if you want them to be versalite), Farseers in Serpents with stormies for Doom-flaming and Fortuning Serpents and four big Warlock-led Defender units as well as maybe some Vypers or squadron of War Walkers. With new codex you can make really many things...
Guardian only lists are very possible, I run a mechanized Ulthwe list with no aspects at 1500 and only 1 aspect at 2k. I do tend to use my vehicles to make up for what my guardians lack but it does very well.
People love to under estimate what a guardian squad can do, but with a warlock leading them they are a threat to every vehicle in the game ( my witchblades are proving more dependable then multiple brightlances for tank killing ) and the shear number of shots/wounds they can generate will take down most units.
The fact that guardians gain the most from guide because of the lower bs, and love doom as much as the rest of the eldar army make them a great unit for farseers to help out. The trick is finding ways to keep them alive.
Yup Ulthwe have access to Aspects it's just that their more highly trained Black Guardians are expected to pick up a bit more of the slack.
I was always under the impression that the colours of the aspect were dictated by the temple rather than craftworld so I guess it's pretty much whatever you'd like although I tend to try to squeeze a bit of black in somewhere to give a bit more of an Ulthwe feel.
As for the guardian heavy army, perfectly reasonable. What I've found with it though is that you've got all this long range fire but your looking to bring about that one perfect moment where your guardians open up en masse. Maneuvering to bring about a shooting phase where you can unload 60+ psychically enhanced shuriken shots at a selection of targets and annihilate them totally is the key. The enemy will be in charge range when you fire so it has to be made to count.
I find it interesting that the general purpose citizen soldier is one of the units in the Eldar army that most exemplifies the idea of an Eldar army having to move in coordination to work properly rather than a specialised aspect warrior.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
The Fluff behind Ulthwe is that so many of their units study the path of the seer which is the longest and most dangerous that they have very few aspect warriors. We also used to have black gaurdians (defender squads bs 4 storm sqauds ws 4) if u want to try to get that lead your storm squads with a warlock with enhance.Also while you cant have as many aspects you can have harliquins as they appear at their whim.
Hope that helped.
you cannot shoot my harliquins because beneath their mask is an idea and ideas are bulletproof