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I'm fairly new here at Librarium. So far I've found it to be great.
I just recently got into 40k and I'm thinking about starting a necron army. I'm still stuck between a couple of armies, so I want you to help me decide.
After what I've seen from a lot of necron armies, most colour schemes look really boring. Everything looks the same. I'm wondering if it's boring to paint all of those warriors and stuff. That's my main concern.
My one other concern is the playing style. Necrons don't look like the most fun army to play because of their lack of units.
Please give me some feedback.
The stereotypical metallic Necrons are...yes very boring, you can paint them HOWEVER you like. That's the fun of minis games, there's no rule about colors, just suggestions.
The list, well it's rather surprising the amount of variety which can be derived from the Necron codex. Most players use something of the very powerful shooty army variety. Necrons can, however make effective CC lists. The play style is up to you. The fun things about necrons are their special rules. Fielding an entire army that can get hit with plasma cannons and survive is terribly amusing. So is knocking land raiders out of the game with our basic gun (Or better yet swarms of bugs )
Necrons are decidedly a "team player" army. Many other armies can send units out alone to rock house. Necrons can't, everything staying together and maneuvering as one, spreading the special rule love, is devastating. I've found that the more variety you have the more FUN the army is to play.
The big question I have, is what are YOU looking for with your 40K experience? What sort of play style do you want to try? What flavor do you like? Do you like the LOOK of the army? Are you willing to slaughter millions of innocents in a blind rage to sate the hunger of your gods? etc..
Though we dont get as many as the other armies, we also get a few nice rule "abuses" *coughcoughscarabswarmsonatombspyderuberwoundunitscoughcough*
Necrons are fun to play, and also a great army to start out with, since alot of times, "simple" tactics are what works best to win. You don't need to do all kinds of crazy sweeps and flanks and stuff like that. Alot of the time you can win by just marching up and blasting the hell out of everything. :-P
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Welcome to 40k, and welcome to the forums!
Necrons are much maligned because they appear to be simple and monotonous, but to the experienced eye, the shiny metal men are as simple or as complex an army as you want them to be. There are few real opportunities for model conversion, but paint can vary. Even from unit to unit, you can have different schemes, mimicking the aspect warriors of the Eldar, for example. You can also paint them a hybrid of metallics and a "ceramoid" scheme that many players like. It's up to you.
As to playstyle, there are few "wargear" or "upgrade" choices, if any, which leads many non-Necron players to declare them "boring." What they fail to see is that very "dullness" is what forces the Necron player to combine units to work together as a whole. This is where the real variety comes in, and when the new codex comes out (not sure when. Possibly this year), they seem to be getting better.
For now, players often combine units into one of these three "typical" builds, but this is by no means an all-inclusive list.
Fear-This list excels at lowering the morale of the opponent's units, perfect for psyker-heavy opponents like Eldar or possibly Chaos. It will likely include the Deceiver, a few squads of pariahs and lots of flayed ones. Not for beginners, as pariahs are so difficult to use effectively, especially in 5th edition, that many Necron players have simply given up and declared them useless. This list takes finesse to pull off, to be sure. Best to leave this until you get better at them.
Shooty-The basic gunline. Remember those scenes from the "Terminator" movies showing legions of metal men carrying big guns across a ravaged wasteland? Yeah, you get the idea. Large groups of warriors plodding toward objectives, while in the sky, destroyers and heavy destroyers provide air cover, and there's never a monolith too far away. A solid collection of immortals, along with a lord carrying veil of darkness rounds out this crew. Good at taking things out from a distance, but not so hot at close combat. Accentuates most of the Necrons' strengths, and is very amenable to beginners. Keep this crew close together and there's very little it can't gun down.
Close Combat-Necrons have a reputation for being gun-heavy, so this is the last thing your opponent will expect. Squads of flayed ones act as "spearhead," bodyguarding your warrior core or infiltrating to take out key targets. Tomb Spyders and a C'Tan draw fire, while squads of wraiths backed by a lord with destroyer body and warscythe act as a nasty counter-charge or "cleanup" unit. Harder to use than Shooty, but easier than the Fear list.
So as you can see, they're hardly "boring." People just think they are.
Hope to see you join the harvest!
With 5th edition and the sheer amount of high strength weapons on the field not to mention ordinance and blast, running necrons is far from easy. With a cap on what you can field due to a rule called phase out along with you normal troop limitations you'll find that your options are quite limited in low-point battles.
I would stick with necrons only if you plan on 1500+ point battles.
for me its all about the look of the troops and the "Terminator" like troops are just too great for me to pass up! I think they are a lot of fun, even with the new 5ed rules. Now it just takes a bit more skills and are not as forgiving as before to mistakes.
If I was you, I would take the army that you think looks the best! Then learn to play the different aspects of the army and have fun.
Hope you make a choice that you dont regret later mate
well, here's a list of innacurate stereotypes for you:
1. Necrons are slow-give them a veil of darkness, monoliths, deepstrikers, any of the fast attack, and heavy destroyers, and you see them become one of the fastest armies there are.
2.Necrons are indestrucible-they're certainly tough, but close combat or isolation leaves them weak.
3. Necrons are helpless in close combat-ok, so i just said they are, but... only the troops, immortals and destroyers are weak in combat. Wraiths, scarabs, lords, and flayed ones are all good in close combat, while the c'tan can kill any other model in the game toe-to-toe. As the previous posters have said, a close-combat 'cron army is viable.
4. Necrons are helpless against vehicles- we took a hit to our vehicle-killing powers with 5th edition, but wise vehicles will still give your units a wide berth. Destroyers, heavy destroyers, wraiths, and tombspyders are still good for killing vehicles.
5. Necrons are a boring army to paint- if you come up with an interesting colour scheme, or paint your necrons with someone else's interesting colour scheme, you find that they can be quite fun and nice and easy to paint, although more effort means better results.
6. Necrons are a boring army to play- consider a gunline army. No movement whatsoever. Consider a horde close-combat army- nothing but rushing at the enemy. But necrons... You'll have to fire your long-range stuff cunningly to cover your advance, move your phalanx so that it isn't exposed to heavy fire too much, move your "fragile" wraiths and destroyers so they survive to help you, keep counter-assaulters near your phalanx to protect against close-combat, use your fast assaulters to tie up heavy firepower/act as speed bumps as long as possible, and always beware of phase-out.
did i mention their fluff is awesome?
Necrons are a deeply tactical army that requires the player to make the most out of every choice to excel, though it is possible to play them simply. this makes them a good choice for a new player, as they are suitable for playing with while your tactical skill increases.
One point to be aware of: Necrons are not a very powerful army anymore, but can still be effective. (I know we're trying to convince you to get them, but i'd feel bad for not mentioning it.)
Tell us which way you go in the end.
EDIT: What's the other army?
Thanks for the fast replies everyone.
I'm starting to really like necrons now.
But I did a bit of research and I'm wondering if GW will be releasing a new codex
or a new set of miniatures any time soon.
If so I'll start necrons then.
From what I've heard, there is no set date of when we get a new codex. Rough guess is a year from now, but there is no conformation for this. If you want to wait for the new codex I'd say start out with a different army. If you like the sound of Necrons though, you can still use old models with new models when the next codex comes out.
Yeah, it seems we won't get a Codex update till 2010. There's some rumors around that they are going to change the C'Tan: the units now called C'Tan will be powerful Necron Lords, but the minis would still be playable. Sort of like in Dawn of War.
Anyhow, Necrons are a great army to start with. There are few types of units, and none of them are bad, so you can go a little crazy. Plus we've got what is probably the best tank in the game.